Revamps for “perk-tree” (mod idea)

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ROMMORROM

Recruit
Greetings! The more I “choose” perks for my pets each time the more I hate perks system! Level-Up is always the same & dull. But I contrived a way how to handle this! Look at an example here:

Green numbers are quick rough sum count for perks. Order is not important, only quantity! All 3 slots have to have all currently available perks so jack-pot is posible LOL. It may be renamed to destiny though. Divide all composite perks to one effect ones. Add tiers/levels (up to 3 is enough or… let’s see how it works). Next tier becomes available if a person has the previous of course, the previous got replaced speaking more exactly. After last/only tier is chosen the perk is removed from the pool obviously. If a perk needs to have prerequisite (like ultimate leader in the example) then it should only be added to pool after reaching those prerequisite I guess. Now we have big enough pool to introduce the new mechanic.
Benefits of this mechanic:
- the first and the most attractive is that Level-Up will never be the same, just imagine how cool it will be! Each Level-Up is an exhilarating event instead of boring and more and more repellent grunt work...
- more focused perks make characters more natural, focused on one task like you’d expect in real life. Kinda they have less bonuses but only needed ones! Add to this the restriction that main character can only do one party role at a time and that’ll be perfect!
- it’s a very flexible system. Adding new perks will be amazingly easy & smooth – not breaking anything. And removing too!
 
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