This is my idea for revamping the leveling up system. At the moment it is kind of confusing, some skills are impossible to level up, companions never level up, and the traits often times makes no sens.
Some of these problems will most likely be fixes with some balancing changes. But traits and the convolutedness of it will most likely not.
So my idea is to introduce a separate feature called talent trees.
So first of how will skills work ?
No more focus points, and skill caps. Only learning rate, which is based on your characteristics.
So if you only have 2 in a characteristic, then you progress pretty slowly in it's skills, and if it is 5 then it is goes fast.
So what is talent trees ?
Well they will work like skill trees work in most games. There different trees, each focusing on different aspects of the game. You can spend points on the talents you want, the more point you have in a tree the more and better talents you can get.
My idea (you guys might have better ideas, so feel tree to post) is four different talent trees, which are based on some of the skills, so leveling up those skills is what gives you points in that three.
So how is this less convoluted ?
The relation between skills and talent threes can be color coded. (Red tint for warrior, Yellow tint for Lord, Blue for Tradsman and green for outsider or something like that), and know there will only be one mechanic for deciding leveling up rates, and there wont be weird hidden talents, like +10 hp in the medicine skill.
Some of these problems will most likely be fixes with some balancing changes. But traits and the convolutedness of it will most likely not.
So my idea is to introduce a separate feature called talent trees.
So first of how will skills work ?
No more focus points, and skill caps. Only learning rate, which is based on your characteristics.
So if you only have 2 in a characteristic, then you progress pretty slowly in it's skills, and if it is 5 then it is goes fast.
So what is talent trees ?
Well they will work like skill trees work in most games. There different trees, each focusing on different aspects of the game. You can spend points on the talents you want, the more point you have in a tree the more and better talents you can get.
My idea (you guys might have better ideas, so feel tree to post) is four different talent trees, which are based on some of the skills, so leveling up those skills is what gives you points in that three.
- Warrior - Skills (One Handed, Two Handed, Pole-arm, Crossbow, Throwing) Will have all the different talents, which increases HP, Damage, Attack speed, extra ammo, reload on horses, etc.
- Lord - Skills (Tactics, Leadership, Steward and Charm) Will have all the talents, for recruiting armies, managing villages/towns and politics.
- Tradesman - Skills (Medicine, Engineering, Trade, Smiting) Will have to do with the talents related to different trades, and ways of earning money.
- Outsider - Skills (Riding, Athletics, Scouting, Roguery) Will have to do with talents related to surviving in the wilderness, and criminal activity.
So how is this less convoluted ?
The relation between skills and talent threes can be color coded. (Red tint for warrior, Yellow tint for Lord, Blue for Tradsman and green for outsider or something like that), and know there will only be one mechanic for deciding leveling up rates, and there wont be weird hidden talents, like +10 hp in the medicine skill.
