Guess I'm blind, so I just went in-game to have a look, and you're correct. This actually brings up a new point where I don't agree with how they present it. Instead of having text or bigger icons at the top of the trading window, as you usually see in games, they're instead small icons at the top of the character window which isn't involved in the trading. I personally think that the current display is less intuitive, and if I had to make a guess at what those icons did without knowing, my first guess would definitely not be that they're for sorting the trading window. I would think they have something to do with my character since that's the window the icons are in. It's not a big deal, but this is a thread of all my rants and annoyances while playing the game, so I thought I'd point it out anyway.There already is. It's the icons at the top.
Absolutely, but it seems to happen relatively frequently, and I've seen other players complain about the same thing. I rarely trade in the game, but in the few cases where I have, the prices have often been outdated by the time I reach my destination. At one point I literally bought a food item at one Battanian town because it said I could sell it for a good profit at the neighbouring Battanian town. When I got there, however, the prices were already very different from what I was initially told, and I could no longer turn a profit. This is also not a big issue, it just personally annoys me. I suppose you could argue that good traders take these things into account when trading.Could be because some other merchant got there first. Just take the loss and look for your next route. Also don't go all in on a single trade good on a single run, it's better to diversify even if it means slightly less return.
Edit: Coincidentally, 25 minutes after writing this reply, my friend on a Discord call expressed how annoyed he is with this as well.
The problem is exactly that there is nothing you can do differently - that's why I call them slot machines. You pay 15.000 gold for a caravan, assign a companion, and pray that he manages to turn a profit versus an economy system that is mostly outside of the player's control. In my case, he hasn't managed to do so yet. The reason I even decided to buy a caravan in the first place was because someone else sent me a screenshot of his caravan making around 500 gold daily. I wasn't as lucky as him despite pressing the same button in the same way. There's nothing fun about wasting 15.000 gold + daily losses because you weren't lucky enough for your character to make a profit. I don't know how much the trading skill matters for your companion here, but the companion of the guy that sent me the screenshot didn't have a single point in trading, so I guess it's not very important.I don't know what you did differently, but my caravans make bank. It takes the initial 15k, and then it operates at a loss for a week or two. Once the caravan gets going, it makes an average of 500-600 Denars daily.
I deliberately used the word "slightly" here and then ended the point with "I don't think it's too bad but still something to look at." to stop people from thinking it was a major issue. While playing Bannerlord I simply found myself buying much more food more often than I did in Warband. As mentioned, it's not a big deal, and it may not be an issue at all, but I thought it was interesting enough to think about. This is probably also partially because Bannerlord now uses a weight system instead of the slot inventory system from the previous games. Individual food items probably also just lasted longer in Warband, and now you need to buy in larger quantity in order to feed the same amount of people.How? I just stock up on a few hundred things of grain and I still have more than enough inventory thanks to all the mules and horses I have. Inventory space isn't a problem outside of the first few hours of play.
Indeed. It's also why you can find the Battanian king fielding 0 troops and being taken prisoner by looters. I disagree with how it's done.This is because they no longer cheat and have to play by the same rules as us, meaning if their army gets wiped out, they have to start building another one. It's also why their armies have lots of lower tier troops.
Sometimes, yeah, but not always. I'd imagine it's due to some new complex way that damage is calculated in the game, but I have had multiple looters survive my charge despite using a high tier long spear. If the man is practically naked, and I'm charging at him with a big spear on a horse, he should definitely be dying in every universe.Personally haven't experienced this. Looters, and even most elite troops, are one hit kills with a polearm from horseback.