OSP 2D Art World Map Retextured Map Icons

Lav

Sergeant Knight at Arms
M&BWB
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A set of re-textured Native map icons for parties (infantry and cavalry included).


Download URL #1: http://www.nexusmods.com/mountandblade/mods/3509
Download URL #2: http://www.mbrepository.com/file.php?id=3509

I'm currently in the process of re-texturing some map icons to increase the variety. This is the current state.



Currently completed icons:
[list type=decimal]
[*]Light Scout (based on: gray_knight).
[*]Medium Infantry (based on: player).
[*]Heavy Infantry (based on: bandit).
[*]Peasant Woman (based on: woman_a).
[*]Warrior Woman (based on: woman_b).
[*]Rebel Peasant (based on: peasant).
[*]Heavy Plate Cavalry (based on: flagbearer_a).
[*]Surcoat Variation Cavalry (based on: flagbearer_b).
[*]Sarranid Horseman (based on: khergit_horseman).
[*]Unarmored Light Horseman (based on: player_horseman).
[/list]
In progress:
[list type=decimal]
[*]Heavy Khergit (based on: khergit_horseman_b).
[*]Medium Horseman Variation (based on: vaegir_knight).
[*]Trade Guild Caravan (based on: caravan). Needs coat of arms replaced with something easier.
[/list]
Any critique/suggestions/ideas? Note: I do not model, so all I can do is some paint job. :smile:
 

Caba`drin

Count
M&BWBWF&SNWVC
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I like 'em.
Haven't got any suggestions at present, but wanted to give this the ol' nod of support.

Only thing I question is how visible that symbol on the caravan guy is and if it looks alright from a distance
 

Lav

Sergeant Knight at Arms
M&BWB
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Hmm, a good point.



Frankly, it looks like this guy has a target on him. :lol:

Seems I'll have to find some simpler symbol. :smile:

Note to myself: next time, test stuff in-game before posting.
 

Lav

Sergeant Knight at Arms
M&BWB
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Update. Current line of cavalry. Two more are expected (chainmailed khergit and leather/chain medium horseman).

picture is lost to sands of time
 

Somebody

Code Pope
Baron
WBWF&S
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1
Here's a bunch I've done for teatrc. There are recoloured bandit camps and Native tents included (both pre-scaled). Not sure if the normal map for the ten will show up on the world map.
 

Lav

Sergeant Knight at Arms
M&BWB
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0
Somebody said:
Here's a bunch I've done for teatrc. There are recoloured bandit camps and Native tents included (both pre-scaled). Not sure if the normal map for the ten will show up on the world map.
Woah. Those are really cool! Can they be used outside of teatrc?
 

Somebody

Code Pope
Baron
WBWF&S
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1
Go for it - most of the texture are from Native (there's a slab of pork on top of some silk on top of the Caravan icon). A link would be nice I guess.

Code:
  ("flagbearer_sw",0,"flagbearer_sw", avatar_scale, snd_horse_gallop, 0.15, 0.173, 0),
  ("flagbearer_tv",0,"flagbearer_tv", avatar_scale, snd_horse_gallop, 0.15, 0.173, 0),
  ("flagbearer_oe",0,"flagbearer_oe", avatar_scale, snd_horse_gallop, 0.15, 0.173, 0),
  ("flagbearer_lk",0,"flagbearer_lk", avatar_scale, snd_horse_gallop, 0.15, 0.173, 0),
  ("flagbearer_lt",0,"flagbearer_lt", avatar_scale, snd_horse_gallop, 0.15, 0.173, 0),
  ("flagbearer_is",0,"flagbearer_is", avatar_scale, snd_horse_gallop, 0.15, 0.173, 0),
  ("flagbearer_hu",0,"flagbearer_hu", avatar_scale, snd_horse_gallop, 0.15, 0.173, 0),
  ("flagbearer_gd",0,"flagbearer_gd", avatar_scale, snd_horse_gallop, 0.15, 0.173, 0),
  #these are extras leftover from the texture sheets
  ("cataphract",0,"cata", avatar_scale,snd_footstep_horse, 0.15, 0.173, 0), #k. horseman
  ("conqueror",0,"conq", avatar_scale,snd_footstep_horse, 0.15, 0.173, 0), #k. horseman
  ("lowland",0,"lowlander", avatar_scale + 0.025,snd_footstep_grass, 0.15, 0.173, 0), #bandit
  ("legion",0,"legionnaire", avatar_scale + 0.025,snd_footstep_grass, 0.15, 0.173, 0), #player
  ("mercenary",0,"kain", avatar_scale,snd_footstep_grass, 0.15, 0.173, 0), #farmer
  ("bohemian",0,"bohemian", avatar_scale + 0.025,snd_footstep_grass, 0.15, 0.173, 0), #p. woman
  ("laurian_knight",0,"laurian_knight", avatar_scale,snd_footstep_horse, 0.15, 0.173, 0), #k. horseman
  ("khergit_guard",0,"khergit", avatar_scale,snd_footstep_horse, 0.15, 0.173, 0), #bearer b
  ("nordland",0,"nordlander", avatar_scale + 0.025,snd_footstep_grass, 0.15, 0.173, 0), #bandit
  ("nirdam",0,"nirdamese", avatar_scale + 0.025,snd_footstep_grass, 0.15, 0.173, 0), #player

  ("camp",mcn_no_shadow,"tent_1", 1, 0),
  ("tent_2",mcn_no_shadow,"tent_2", 1, 0),
  ("tent_3",mcn_no_shadow,"tent_3", 1, 0),
  ("tent_4",mcn_no_shadow,"tent_4", 1, 0),

  ("mule2",0,"merchant", 0.2,snd_footstep_wood, 0.15, 0.173, 0),
  ("mule3",0,"caravan", 0.2,snd_footstep_wood, 0.15, 0.173, 0),

  ("steppe_lair",mcn_no_shadow,"steppe_bandit_lair", 1, 0),
  ("tundra_lair",mcn_no_shadow,"tundra_bandit_lair", 1, 0),
 

xenoargh

Grandmaster Knight
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0
Awesome, I'll get it integrated and see if I can dig up some time to work with this.
 

Specialist

Master Knight
WB
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I love them! Any way you could make some icons for looters and such (shirtless, with just default body meshes)
 

Lav

Sergeant Knight at Arms
M&BWB
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Specialist said:
I love them! Any way you could make some icons for looters and such (shirtless, with just default body meshes)
I'm not planning anything like this at the moment - most of my OSP releases are just side-effects of my modding project, and I have already switched to different tasks. Maybe some day if I find that my and Somebody's icons are not enough. Though that's highly unlikely. In fact, if Somebody released his pack a few days before, I wouldn't even start on mine. :smile:
 

Somebody

Code Pope
Baron
WBWF&S
Best answers
1
It's been released... for like 2 years now. I don't really care about what people do with it.
As a side note, you can separate the map icons in OpenBrf and swap shield models around (the caravan icon is a good candidate). Unfortunately, horses are still connected to the body mesh. There are also 2 unused bodies at the bottom of texture sheet (red leather center and khergit right).
Specialist said:
I love them! Any way you could make some icons for looters and such (shirtless, with just default body meshes)
Shirtless looters will end up having breasts on both front and back as the model is mirrored.
 

Lav

Sergeant Knight at Arms
M&BWB
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0
Indeed, shirtless looters require model redesign (and when you come to it, you may simply design a new mesh).

It is however perfectly possible to retexture a shirtless peasant woman. :cool: