
Basically, the game doesn't go until everyone votes. If there are extreme circumstances, say 5+ days of no response... well, I'll cross that bridge when I come to it.Goker 说:Looks quite alright, Aust. Just one question, is there a time limit to how late we can be to sending approvals and rejections? What with the time zone differences, I fear we all won't always be online during those times.
Down-right generous, if you ask me.Twinkle 说:~Twinkle, who wonders if threatening to savagely butcher someone's family counts as "gentle"
Austupaio 说:With Ejnomad as Team Leader, he must nominate a Mission Team of 3 Players. 1 Sabotage is required to Fail the mission. He has been PMed the 2 Plot Cards, which will be given to players in his first post in the following format.
(Card Name) goes to (Player Name).
(Card Name) goes to (Player Name).
Austupaio 说:Commandeer Resource - (Instant) (1 per game)
The player immediately chooses another player to steal a Plot Card from.
Zero Confidence - (Consumable) (1 per game, add 2 for 7+ player games)
The player may veto a proposed Mission Team, forcing the next Team Leader into play and counting as a failed vote (in terms of five failed team proposals failing the mission altogether). This may be used later in the day's discussion.
Assume Command - (Consumable) (1 per game)
This card must be played early in the day's discussion, prior to the Team Leader being given his cards by the game host (this will typically be some hours after the night's results are announced). Once played, you will immediately become the Team Leader, to pass out cards and propose a Mission Team. The Team Leader list will continue unchanged, as if the card had not been played.
Aust, I assume this card is kept for as long as desired by the holder, and won't be handed back at the end of the turn if unused?
Watchful Guard - (Consumable) (1 per game)
This card must be played early in the day's discussion. Once played, the player chooses a participant of the previous night's Mission Team and their decision to Support or Sabotage the mission will be revealed to you privately. If a second 'Watchful Guard' Plot Card is played, then that player must choose a different target to investigate.
Kinda moot if we're only allowed 1 card per game? Is there something I'm not understanding here?
Boastful Vanguard - (Passive) (1 per game, add 1 for 7+ player games)
For the remainder of the game, your decision to Approve or Reject a mission team will be posted in the thread as early, publicly and loudly as possible.
-- Following cards included only in 7+ player games --
Interrogatory Inquisition - (Instant) (2 per game)
The player immediately chooses another player and learns the target's role privately.
Teary-Eyed Confession - (Instant) (1 per game)
The player immediately chooses another player to reveal their role to privately.
Earnest Champion - (Instant) (1 per game)
The player receiving this card will be informed of the Team Leader's role privately.
Court Martial - (Consumable) (1 per game)
This card must be played early in the day's discussion. The player chooses a Mission Team participant to put on trial. The Host will then reveal the target's decision to Support or Sabotage the previous night's mission (if the target doesn't crack under pressure first!).

They'll be revealed when he distributes them, as he distributes them in his first post, openly.Xardob 说:Aust, you said cards are public knowledge. Are they revealed when the leader distributes them or when they are drawn?
Correct, you could hold it the entire game and not use it if you like.Pharaoh X Llandy 说:Assume Command
Aust, I assume this card is kept for as long as desired by the holder, and won't be handed back at the end of the turn if unused?
I'll correct that, there should be two of those cards, as well as two Assume Commands. I misread MaHuD's chart initially. I have edited that post to reflect the accurate numbers.Pharaoh X Llandy 说:Watchful Guard
Kinda moot if we're only allowed 1 card per game? Is there something I'm not understanding here?
Both types are destroyed upon use. Basically what MaHuD said, you have no choice but to use Instant cards, but you may hold onto Consumable cards to use them as you wish.Pharaoh X Llandy 说:Do the 'instant' cards have to be played immediately and goes back into the pack, whilst the 'consumable' card gets destroyed upon use? If the instant card also gets destroyed, why is it not also named consumable?
MaHuD 说:Only the first Leader of a mission round can hand out plot cards, so that means that only a maximum of 10 plot cards can ever get into play with our current set up.
Austupaio 说:Sorry for the confusion all, just the first time trying to adjust these rules to the forum play.
Phonemelter 说:How random was "random," Ej? Random.org? Picking names out of a hat? Assigning each name to an ant, putting them in a maze, and seeing which two finish first? This is highly important information.