[Resistance] Strength through Unity: The First Day

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Pharaoh X Llandy 说:
....I send a gentle PM....

~Twinkle, who wonders if threatening to savagely butcher someone's family counts as "gentle"
 
Goker 说:
Looks quite alright, Aust. Just one question, is there a time limit to how late we can be to sending approvals and rejections? What with the time zone differences, I fear we all won't always be online during those times.
Basically, the game doesn't go until everyone votes. If there are extreme circumstances, say 5+ days of no response... well, I'll cross that bridge when I come to it.

Twinkle 说:
~Twinkle, who wonders if threatening to savagely butcher someone's family counts as "gentle"
Down-right generous, if you ask me.
 
Query.

In your first post you say that the number of cards for 7-8 players is two, whilst the number for 9-10 is three. But in your second post you say that ejnomad will be giving out three cards.

Is this a typo?
 
Not a typo, but an oversight. Thankfully Ejno hasn't passed them out yet and I can PM him to amend that, thank you.

While thinking about all the rules, the fact that the number of drawn cards would need to be changed without my ten players eluded me.
 
MaHuD 说:
It's okay. Xardob can come in here any minute, point out the 3 baddies and leave again.
I'll wait until Ej gets here before solving this game.

Aust, you said cards are public knowledge. Are they revealed when the leader distributes them or when they are drawn?
 
Austupaio 说:
With Ejnomad as Team Leader, he must nominate a Mission Team of 3 Players. 1 Sabotage is required to Fail the mission. He has been PMed the 2 Plot Cards, which will be given to players in his first post in the following format.

(Card Name) goes to (Player Name).
(Card Name) goes to (Player Name).

Going to wait until the cards are handed out before making any decisions.
 
On the off chance I get one of the cards that reveal identities, I would like to reserve judgment until then...

That, and it gives me an excuse to go back to my usual lurking.
 
Austupaio 说:
Commandeer Resource - (Instant) (1 per game)
The player immediately chooses another player to steal a Plot Card from.

Zero Confidence - (Consumable) (1 per game, add 2 for 7+ player games)
The player may veto a proposed Mission Team, forcing the next Team Leader into play and counting as a failed vote (in terms of five failed team proposals failing the mission altogether). This may be used later in the day's discussion.

Assume Command - (Consumable) (1 per game)
This card must be played early in the day's discussion, prior to the Team Leader being given his cards by the game host (this will typically be some hours after the night's results are announced). Once played, you will immediately become the Team Leader, to pass out cards and propose a Mission Team. The Team Leader list will continue unchanged, as if the card had not been played.

Aust, I assume this card is kept for as long as desired by the holder, and won't be handed back at the end of the turn if unused?

Watchful Guard - (Consumable) (1 per game)
This card must be played early in the day's discussion. Once played, the player chooses a participant of the previous night's Mission Team and their decision to Support or Sabotage the mission will be revealed to you privately. If a second 'Watchful Guard' Plot Card is played, then that player must choose a different target to investigate.

Kinda moot if we're only allowed 1 card per game? Is there something I'm not understanding here?

Boastful Vanguard - (Passive) (1 per game, add 1 for 7+ player games)
For the remainder of the game, your decision to Approve or Reject a mission team will be posted in the thread as early, publicly and loudly as possible.

-- Following cards included only in 7+ player games --

Interrogatory Inquisition - (Instant) (2 per game)
The player immediately chooses another player and learns the target's role privately.

Teary-Eyed Confession - (Instant) (1 per game)
The player immediately chooses another player to reveal their role to privately.

Earnest Champion - (Instant) (1 per game)
The player receiving this card will be informed of the Team Leader's role privately.

Court Martial - (Consumable) (1 per game)
This card must be played early in the day's discussion. The player chooses a Mission Team participant to put on trial. The Host will then reveal the target's decision to Support or Sabotage the previous night's mission (if the target doesn't crack under pressure first!).

Do the 'instant' cards have to be played immediately and goes back into the pack, whilst the 'consumable' card gets destroyed upon use? If the instant card also gets destroyed, why is it not also named consumable?
 
Because an instant card is not a consumable. It's like those cards in munchkin that when drawn have to be played immediately.
 
Okay so I rechecked the dutch rules (which are very unclear :razz:) and then googled a bit on boardgamegeek and this should clear a few things up.
But ultimately the host, Aust decides what to do and how to do it.



Only the first Leader of a mission round can hand out plot cards, so that means that only a maximum of 10 plot cards can ever get into play with our current set up.
Cards used are discarded and not reshuffled or put back into the deck.

The cards the leader draws are read out loud by the leader and then given face up to a player of her/his choosing. Before (s)he does this, it is good to discuss who should get these cards. The leader of course has the final say.
 
Xardob 说:
Aust, you said cards are public knowledge. Are they revealed when the leader distributes them or when they are drawn?
They'll be revealed when he distributes them, as he distributes them in his first post, openly.

Pharaoh X Llandy 说:
Assume Command
Aust, I assume this card is kept for as long as desired by the holder, and won't be handed back at the end of the turn if unused?
Correct, you could hold it the entire game and not use it if you like.

Pharaoh X Llandy 说:
Watchful Guard
Kinda moot if we're only allowed 1 card per game? Is there something I'm not understanding here?
I'll correct that, there should be two of those cards, as well as two Assume Commands. I misread MaHuD's chart initially. I have edited that post to reflect the accurate numbers.

Pharaoh X Llandy 说:
Do the 'instant' cards have to be played immediately and goes back into the pack, whilst the 'consumable' card gets destroyed upon use? If the instant card also gets destroyed, why is it not also named consumable?
Both types are destroyed upon use. Basically what MaHuD said, you have no choice but to use Instant cards, but you may hold onto Consumable cards to use them as you wish.


Sorry for the confusion all, just the first time trying to adjust these rules to the forum play.
 
MaHuD 说:
Only the first Leader of a mission round can hand out plot cards, so that means that only a maximum of 10 plot cards can ever get into play with our current set up.

So if the mission is rejected by the majority, the second team leader does not get to hand out cards? And if it's rejected again, the third does not hand out cards? Makes sense. I guess it just means that if the first team is rejected then the next player in the host list probably won't get a chance at handing out cards unless it comes full circle again in a later mission due to the amount of rejections.

I suspect that if a player wants to be sure to get the chance to hand out cards, they're always going to try to approve the team of the person in front of them, so that the mission isn't delegated due to a majority reject.

Austupaio 说:
Sorry for the confusion all, just the first time trying to adjust these rules to the forum play.

Some confusion is to be expected when trying new things. Just look at Cluedo :p

Which reminds me, I'll have to find time soon to make some new expansion cards. Will probably do it some time this week.
 
Ejnomad hasn't posted on this thread yet. Perhaps a nudge in the right direction is due.
 
The Boastful Vanguard goes to my friend and lover Pharaoh X Llandy.
Assume Command goes to Grimmend.


Since we know nothing and neither do the spies. I feel a random team with myself sounds like a wonderful start. My two lucky winners were: Xardob and Melter. So that's the team I am submitting now.


Sorry for the delay I could not post until I cleared up how the cards work and who I wanted to give them to.
 
How random was "random," Ej? Random.org? Picking names out of a hat? Assigning each name to an ant, putting them in a maze, and seeing which two finish first? This is highly important information.
 
Phonemelter 说:
How random was "random," Ej? Random.org? Picking names out of a hat? Assigning each name to an ant, putting them in a maze, and seeing which two finish first? This is highly important information.

The maze one of course. Although I used Pandas in my version but they escaped and killed all the Dwarves reviewing the project.  :sad: So I had to revert to Random.org to answer your question.
 
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