Rundown of the game
The most important rule is that discussion is always possible and there should be loads of it.
1) The player who is the Quest Leader forms a mission team for the upcoming quest. (The size of the teams differs between quests, but that will be known at the time).
2) After allowing some time for discussion, the Quest Leader calls for a vote. This should be done by the player stating "I call for an official vote" with the text made red or lime-green so that it is easily visible to all players and host. No more posting is allowed after that and every player must PM The Host ASAP with a rejection or approval for the mission team. Note that these votes will be displayed in public.
3) The Host will post the votecount and posting will be allowed again.
The majority of votes have to be in favor, otherwise the mission team is rejected. If the vote is a tie (for example, 5 approvals and 5 rejections) then a majority has not been reached and counts as a rejection.
If the mission team is rejected, the next player in line becomes the Leader and we go back to step 2.
If 5 mission teams for the same mission are rejected, the Minions win (because the Knights are too disorganized to be able to put up any resistance at all).
4) If the mission team is approved, the players that have been chosen to be on the team will secretly submit to The Host if they either Support or Sabotage the quest.
Knights must always choose to support (even if this is redundant for Knights whilst playing on the forum), to prevent any meta-gaming. If you are a Minion of Mordred, you may opt to sabotage or support.
5) The Host will post how many Supported or Sabotaged the quest, but the players won't know which player choose to do what.
6) Most quests will fail if even 1 person sabotaged the quest, but a select few need 2 sabotages for the quest to be sabotaged.
If the quest succeeds it will count as 1 quest won for the Knights and if it fails it counts as 1 quest won for the evil Minions.
Regardless of success or failure, the next player in line becomes the leader and we start anew at step 1 until one team has won 3 quests and are thus declared as winners. However…
7) There is one character, Merlin, who knows the identity of the Minions of Mordred at the beginning of the game. If the Knights win, the Minions have one chance left. They will be given a strict 24 hour deadline to discuss amongst themselves via PM who they think ‘Merlin’ might be. If they can guess the identity of ‘Merlin’ then they can assassinate him and win the game. This means that the ‘Merlin’ character has to be very careful about what they say in the game, to prevent the Minions from guessing his/her identity. This does not, however, mean that the player who is ‘Merlin’ should remain silent. If the Minions are unable to decide on who ‘Merlin’ is, or do otherwise not submit a vote to The Host, the game is automatically forfeit.
1) The player who is the Quest Leader forms a mission team for the upcoming quest. (The size of the teams differs between quests, but that will be known at the time).
2) After allowing some time for discussion, the Quest Leader calls for a vote. This should be done by the player stating "I call for an official vote" with the text made red or lime-green so that it is easily visible to all players and host. No more posting is allowed after that and every player must PM The Host ASAP with a rejection or approval for the mission team. Note that these votes will be displayed in public.
3) The Host will post the votecount and posting will be allowed again.
The majority of votes have to be in favor, otherwise the mission team is rejected. If the vote is a tie (for example, 5 approvals and 5 rejections) then a majority has not been reached and counts as a rejection.
If the mission team is rejected, the next player in line becomes the Leader and we go back to step 2.
If 5 mission teams for the same mission are rejected, the Minions win (because the Knights are too disorganized to be able to put up any resistance at all).
4) If the mission team is approved, the players that have been chosen to be on the team will secretly submit to The Host if they either Support or Sabotage the quest.
Knights must always choose to support (even if this is redundant for Knights whilst playing on the forum), to prevent any meta-gaming. If you are a Minion of Mordred, you may opt to sabotage or support.
5) The Host will post how many Supported or Sabotaged the quest, but the players won't know which player choose to do what.
6) Most quests will fail if even 1 person sabotaged the quest, but a select few need 2 sabotages for the quest to be sabotaged.
If the quest succeeds it will count as 1 quest won for the Knights and if it fails it counts as 1 quest won for the evil Minions.
Regardless of success or failure, the next player in line becomes the leader and we start anew at step 1 until one team has won 3 quests and are thus declared as winners. However…
7) There is one character, Merlin, who knows the identity of the Minions of Mordred at the beginning of the game. If the Knights win, the Minions have one chance left. They will be given a strict 24 hour deadline to discuss amongst themselves via PM who they think ‘Merlin’ might be. If they can guess the identity of ‘Merlin’ then they can assassinate him and win the game. This means that the ‘Merlin’ character has to be very careful about what they say in the game, to prevent the Minions from guessing his/her identity. This does not, however, mean that the player who is ‘Merlin’ should remain silent. If the Minions are unable to decide on who ‘Merlin’ is, or do otherwise not submit a vote to The Host, the game is automatically forfeit.
Extra rules for Forum Gameplay
1) As mentioned before, after the leader calls for a vote there shall be no more posting until the votecount has been posted.
2) No removing or editing of posts
3) NEVER talk about the game outside of the game thread. Minions will know who their fellow Minions are, but are likewise NOT allowed to talk outside of the game thread. There is no collaboration or discussion via PM.
Quest Leader Rosta
(Current Quest Leader underlined and purple)
| 1. | Grimmend |
| 2. | Austupaio |
| 3. | MaHuD |
| 4. | Twinkle |
| 5. | Xardob |
| 6. | SootShade |
| 7. | Phonemelter |
(Current Quest Leader underlined and purple)
The Characters In Play
| • Knights of the Round Table• | |
Merlin | |
| Special Ability: Merlin knows the identity of 2 out of 3 of the Minions of Mordred. |
Percival | |
| Special Ability: Percival knows that Merlin is one of two people; but he doesn’t know which one it is. |
Gawain | |
| Special Ability: None |
Tristan | |
| Special Ability: None |
| • Minions of Mordred• | |
Mordred | |
| Special Ability: Merlin’s magic cannot discern Mordred’s identity |
Morgana | |
| Special Ability: Morgana can use her magic to disguise herself as Merlin, confusing Sir Percival. |
The Assassin | |
| Special Ability: At the end of the game, the Assassin can attempt to kill Merlin, to ensure a win for the Minions of Mordred even if the Knights perform flawlessly. |
| • Neutral Characters • | |
Lord Froggart of Froggartfall | |
| Background: Game Host. Special Ability:This adorable creature oversees the finer workings of the realm, and you feel an overwhelming urge to obey him and offer him fine gifts. |




