Hello! Scene/Map creation in Bannerlord have many quality of life improvements in comparison with one in Warband. Its really interesting and fun in the same time. But overall, map creation in Bannerlord takes more time, why you would ask? Becausde Engine and graphics was changed, so there is more details overall. Many details need to be added to have quality content for mods. Terrain system in campaign, also demands big numbers of battle terrains to make game interesting, with variety of battle situations. this creates additional pressure on modding teams. Which need to create hundreds of scenes for own mods, this means, that small modding teams would not succeed, and main reason is map demand, which is huge. At the moment, modders able to modify only very few of native scenes.
How to make this situation a bit better? Answer is - to relese scene edit data for all scenes (especially battle terrains) so modding teams would modify this scenes for needs of own mods. Current battle terrains are good, but unusable for many historical mods. Why, because most of this scenes are located in some sort of wilderness, where battles rarely happened.
It would speed up creation of many mods.
Thanks in advance!
How to make this situation a bit better? Answer is - to relese scene edit data for all scenes (especially battle terrains) so modding teams would modify this scenes for needs of own mods. Current battle terrains are good, but unusable for many historical mods. Why, because most of this scenes are located in some sort of wilderness, where battles rarely happened.
It would speed up creation of many mods.
Thanks in advance!