Hello,
I'm a mod author of a few Bannerlord mods on the Nexus.
One of my greatest annoyances with the way we create troops and characters, is that we basically assign them a range of options between a min and a max.
While this is convenient for randomization for some options such as facial structure, it has been a modder's bane for hair!
This means the new hairs that TW added to the very bottom of the list, that fit with nordic hair? If i want to assign those to troops, I have to give them the possibility of having all of the hairs in between, including the Afros. A work-around that I saw existed but did not yet function was <hair_tags>.
Any hope of getting these implemented? The way I overcame the "order" in which the hairs were structured was by going into the skins.xml and rearranged the order to "make sense" (thematic hairs next to each other, no random hair in the middle, etc). I require this because my mods have "races" such as orcs, etc, that would look really odd with certain hairs. However, the work around I did has the issue of the hair UI icons not matching once they've been moved around.
You can check out what's been done so far.
Fantasy version:
www.nexusmods.com
Gunpowder-only version:
www.nexusmods.com
Another wish would be to allow lord equipment to be more moddable! That would help us Total Conversion modders quite a bit. I've been wanting to give them powerful spells / unique equipment, but have been unable to do so due to the way Lords are assigned equipment.
Anyways, love you TW.
I'm a mod author of a few Bannerlord mods on the Nexus.
One of my greatest annoyances with the way we create troops and characters, is that we basically assign them a range of options between a min and a max.
While this is convenient for randomization for some options such as facial structure, it has been a modder's bane for hair!
This means the new hairs that TW added to the very bottom of the list, that fit with nordic hair? If i want to assign those to troops, I have to give them the possibility of having all of the hairs in between, including the Afros. A work-around that I saw existed but did not yet function was <hair_tags>.
Any hope of getting these implemented? The way I overcame the "order" in which the hairs were structured was by going into the skins.xml and rearranged the order to "make sense" (thematic hairs next to each other, no random hair in the middle, etc). I require this because my mods have "races" such as orcs, etc, that would look really odd with certain hairs. However, the work around I did has the issue of the hair UI icons not matching once they've been moved around.
You can check out what's been done so far.
Fantasy version:

ON HOLD STOP REPORTING BUGS - 1.5.5 ONLY - Calradia Awakens - A Fantasy Total Conversion - Magic - Gunpowder - Items - Troops
A fantasy modular total overhaul with magic, technology, items, auras, multi-projectiles, and kingdom troop trees.Complete revamp now includes fantasy races such as the Undead, Vampires, Orcs, G


Calradia Awakens - Mount and Musket Edition - DISCONTINUED
DISCONTINUED - Use the newest version, Fire & Steel:https://www.nexusmods.com/mountandblade2bannerlord/mods/2305

Another wish would be to allow lord equipment to be more moddable! That would help us Total Conversion modders quite a bit. I've been wanting to give them powerful spells / unique equipment, but have been unable to do so due to the way Lords are assigned equipment.
Anyways, love you TW.