[Request] Please add functioning beard and hair tags xml tags for modders!

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Hello,

I'm a mod author of a few Bannerlord mods on the Nexus.
One of my greatest annoyances with the way we create troops and characters, is that we basically assign them a range of options between a min and a max.
While this is convenient for randomization for some options such as facial structure, it has been a modder's bane for hair!

This means the new hairs that TW added to the very bottom of the list, that fit with nordic hair? If i want to assign those to troops, I have to give them the possibility of having all of the hairs in between, including the Afros. A work-around that I saw existed but did not yet function was <hair_tags>.

Any hope of getting these implemented? The way I overcame the "order" in which the hairs were structured was by going into the skins.xml and rearranged the order to "make sense" (thematic hairs next to each other, no random hair in the middle, etc). I require this because my mods have "races" such as orcs, etc, that would look really odd with certain hairs. However, the work around I did has the issue of the hair UI icons not matching once they've been moved around.

You can check out what's been done so far.
Fantasy version:
Gunpowder-only version:

Another wish would be to allow lord equipment to be more moddable! That would help us Total Conversion modders quite a bit. I've been wanting to give them powerful spells / unique equipment, but have been unable to do so due to the way Lords are assigned equipment.

Anyways, love you TW.
 
Moved it to the general modding area, as far the request for extra tags goes perhaps a fellow modder can help you with workarounds. If none are found, I can forward this to the developers for suggestion review.
 
Moved it to the general modding area, as far the request for extra tags goes perhaps a fellow modder can help you with workarounds. If none are found, I can forward this to the developers for suggestion review.

Thank you!

I've been doing this for a bit, and it seems there would be a work around, which is to include the <hair_tags> and <beard_tags> which I assume should overwrite the <bodyproperties> for an NPC. The only issue is that they don't seem to work. Otherwise, the last work around which I found was to restructure the order in skins.xml, but this has the side effect of the UI icons not matching the hairs in the character editor.

I've yet to figure out how to reorder the hair icons, if anyone has any suggestions I'm open to them.
My work around has been fine, I've been okay with mismatching icons if it means logical hair styles for races. However, with each new update means new hairs and more things out of order, and I try to minimize my changes to vanilla as much as possible. I've obviously already made a lot of changes with custom skin colors and eye colors, but having an option to hand pick specific hairs, regardless of where they are positioned, would be a great boon.

For NPC Lord Equipment, it would be great if we had the ability to overwrite the "range of equipment" which they are assigned. The method TW has chosen is GREAT for vanilla and I like how it is dynamically assigned, but is there an XML file where we can adjust this? I know a lot of modders are going to want to give very specific equipment to lords, or give them equipment specific to their new faction.

I know we can do this if we create custom cultures, but custom cultures come with a host of issues as well at the moment.

Another great option would be to make strings.xml moddable. This way we can change various in-game lines, without having to request users to replace native vanilla files.

Request:
1. Make hair / beard tags function
2. Make Lord / Lady / Notable equipment more easily moddable
3. Make strings files moddable

Thank you!
 
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