halkhalk123
Recruit

I need to ask this question, how can I add voice commands to orders? if anyone can instruct me how to do it thank you litdum 4 v0.3 -yes there is a topic here but it's very confusing for me

If you don't understand something, you have to explain which part you don't understand.Read first this here: https://forums.taleworlds.com/index...ipt-scheme-exchange.8652/page-17#post-1417460
Afterwards read here, that guy made a misstake while implementing it, maybe there are additional useful informations for you:
https://forums.taleworlds.com/index.php?threads/creating-mod-voice-commands.58796/

The Module System (source code) is needed for implementing voice commands. It is not possible to do this via txt/ini files. If you really want voice commands, you will have to step into the more complex (but in the long run better) way of modding. Following threads are a good start for this:You can only modify the codes through Module System ... or installing a mod that already has those modifications
P.S. the original game doesn't come with that tool

Happy modding! And ask questions (open up a new question here for them) if you need help at something.thank you very much friend, i will see the tutorials you helped me a lot i am sure i will learn this, if i get to a dead end i will comment here again thank you, if i get into any difficult problem to solve i will call you again haha, sorry again my English I'm from Brazil

Hello, I was following this thread and all the others recommended, and I have everything fine in my MS files, but I realized after several tests and analysis that:Have a read here:
It links you also to this, so you should have read that in your linked thread already:
If you don't understand something, you have to explain which part you don't understand.
a friend helped me fix the problem on Discord.Hello, I was following this thread and all the others recommended, and I have everything fine in my MS files, but I realized after several tests and analysis that:
1- when modifying the command command numbers in header_triggers, the order of the sounds is altered.
2- when only the F2 key is pressed, it makes a sound (the one assigned) and the same happens with the other F3, F4, F5 keys, etc.
3- all orders need 2 keys to execute them (f1 + f2 = follow me, f1 + f3 = charge), then according to point 2, if I order to attack, my character emits the sounds "stop" and then "charge" and so on successively .... if I order, separate more, it is heard when pressing the F2 (follow me) and F6 (advance) .....
In summary, it seems that the code would be executing a sound per key and that is not what I would like to happen.
If anyone knows how to improve this, I would greatly appreciate your help.
PD. I also looked in the WFaS MS, but I did not find the script that says Tocan![]()