Request for clarity on 'captain' combat perks

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It's kind of funny to see people just assuming it works a certain way then finding out it doesn't. Almost kind of makes you wonder how much of an affect perks even have if they can be such a convincing placebo.
 
It's kind of funny to see people just assuming it works a certain way then finding out it doesn't. Almost kind of makes you wonder how much of an affect perks even have if they can be such a convincing placebo.
5 percents are pretty hard to find by feel when there are so many other factors going on

Yeah, that's why modest percentage increases shouldn't be perks. Especially not when they are already handled by the skill's passive gains.
 
To be honest some of the perks need to be either player or NPC only. We get a lot of govenor options that won't mean anything to the player as he's never the govenor. I also don't like when they stack two of these on one tier. Yous should always have an option to pick something that will be usefull to your char.
 
No, you are wrong in a number of ways. This is to my knowledge never how it worked in previous versions, iirc the code from pre 1.5.0 would only ever assign a captain to any formation if the player got the screen where they can choose. Please provide a source that proves something other than the following for 1.5.0.


Just debugged with dnSpy to be sure and here it is. (1.5.0 dlls)

This is the code responsible for captain assignment
Screenshot-147.png

Unless the player choose formations (the screen at the start of battles when in army), the above code should be used.

The captain for a given formation is chosen by checking the units in the formation. The first alive hero unit found is chosen. There is only 1 captain for a formation, if it dies the formation tries to find another alive hero in the formation to be the next captain, if it can't find one no captain is assigned.

The player is not in a formation and so will never be chosen as captain (unless it got to choose a formation at the start of the battle).
The player can still order a formation that has a companion as captain (no need to F6).
Does this mean none of the player captain perks work when leading the entire army? (As your not a captain and have not picked?) I hope your wrong...makes 90% of the talents useless for you, let alone your companions.
 
If you are leading a formation (follow me command) then your buff applies. That should apply to a party or army.
If a companion has the perk it applies. For instance if you assign them to infantry and then use F6 command they are the default leader of that group.
I'm almost positive only 1 companion can be in charge of a formation, so only 1 buff applies. But if you have 2 companions in the same formation if the first one goes down the second will be in charge and the troops get the buff from them.
Wait, can you assign your companions to be in charge of a formation? I know you can make them a part of the formation obviously in the party screen, but I thought "leading formation" was a thing for only party leders in armies?
 
Wait, can you assign your companions to be in charge of a formation? I know you can make them a part of the formation obviously in the party screen, but I thought "leading formation" was a thing for only party leders in armies?
I was mistaken on that. I could've swore I read that if you put someone in charge of a formation but it's as soon as you assign them a position such as group I or II then they are the captain of the group. But there is no buff given from your character because you're not assigned a group whether this hasn't been implemented or won't be Idk.
 
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