Adryl
Regular
In prior Mount & Blade titles, renown directly affected party size. This meant that any battle, no matter how small, brought a tangible result in the sense that renown increased, which would then increase party size. As currently implemented, Clan Tier (based on renown) seems to be main affector of party size. But once you hit tier 6, you're done!
So... after Clan Tier 6 there's no point to getting more renown? It just becomes very grindy after that point with no tangible benefits from huge, difficult battles.
Why not just bring back the concept of renown increasing party size indefinitely? I loved that. It would make the game a lot more fun, especially mid-late game when battles and leveling are becoming unrewarding. It feels very tedious to run around with the same party size constantly. It's fun when it's slowly but constantly increasing by 1-2 as renown is earned.
So... after Clan Tier 6 there's no point to getting more renown? It just becomes very grindy after that point with no tangible benefits from huge, difficult battles.
Why not just bring back the concept of renown increasing party size indefinitely? I loved that. It would make the game a lot more fun, especially mid-late game when battles and leveling are becoming unrewarding. It feels very tedious to run around with the same party size constantly. It's fun when it's slowly but constantly increasing by 1-2 as renown is earned.