there is no way to force a certain map in the current version (according to another modder responding to a similar post -- i haven't double checked), so it doesn't matter how easy that map is to make. for the second part, i think that until the mod tools come out, the only possible way to do this is as someone who i can't remember suggested and put two of each city on the map, swapping them as necessary. and thats just annoying.WipperSnipper said:How's it not possible? All it require's is a Castle map , And that the unit's spawn in there. It would be normal , and then if u win , your faction take's the castle.
Although i can understand making the code to switch faction's for a castle will be hard. The map shouldn't be a huge worry.
compfreak said:thanks for rewording that for me, Nairagorn. but about zendar and the arena and such, my personal belief is that those aren't maps. i think what happens in the game is that it loads a piece of land, which is like a map, but itsn't. 'land' prevents the use of weaponry and is consistent every time. it also makes the ai noncombat. that means you can walk around and see other people and interact with them, but they dont't try to kill you. what i'm confused by is the arena though. it looks as if it was the same type of land as everywhere else, but it allows combat. anyone have any ideas? or a better theory that doesn't have this problem?
i was trying to use 'land' as a lingual distinction between maps and battle maps. it didn't work.a piece of land, which is like a map, but itsn't.