Reputation and relationships... other stuff too

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WorM@n

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I haven't read all the forum pages but i own the full version and have 2 24lvl characthers. I'd like the game to have a reputation for different groups like if your group wins many times and only few die you should have a good reputation and if you are defeated the reputation would go down and the other groups would attack you more easily.

another thing i'd like to have is some relationships to different groups and sellers. I'd like to have it so if you sell to some merchant a lot of stuff he would remember you and next time you wen to sell the same things he wouldn't give you as much money depending on how much he has that thing.
Also seasons would do good though i think you are planning on doing that and the seasons would affect the prices on all other stuff, like the furs would have more quality on winter and if you sell them on fall you'd get a lot money from selling them and i think you should add also that you could make different things to sell.

I have a lot of ideas for this game just because i like it so much and play it too much.
 
Reputations are in the game, sorta. If you attack the Swadians they'll start to hate you, and will eventually start coming after you in force. If you attack one groups caravans, your rep with their merchants will decrese, and they'll charge you more or eventually stop selling to you.
 
Nairagorn said:
If you attack one groups caravans, your rep with their merchants will decrese, and they'll charge you more or eventually stop selling to you.

Really? I guess I'll find out. My rep with Swadian caravans is -96, so the next attack should max it out at -100.
 
The often talked of Reputation is a good idea that would be interesting and I think fun to have in the game. And not only in regards to what merchants think of you either. Other factions, as they do now to a limited extent, should be more aware of your reputation and treat you accordingly.

I still like that old idea (borrowed from what game I don't know) in that you could enter a city where your reputation is low and see a "Wanted" poster of yourself - maybe even listing your crimes. And vice versa, a poster praising your deeds.

As for the effects on merchants of your reputation and the effects of different seasons on prices? I'm relatively indifferent. Cool, but not majorly relevant or atmospheric IMO, because after the opening stages, you should have plenty of money pouring in and whether you get that extra 5% discount off your next purchase or receive 500 denars for your loot because you're a scoundrel? Doesn't matter too much.

It adds a bit of detail and as such I'd like it (plus it seemingly wouldn't require an extensive overhaul/additions like other suggestions) but moreso if it was more important.
 
I think there is still a fair amount of work to be done on reputation. I'm pretty sure your reputation with your allies never increases beyond 3.
There is no way to actually increase your reputation once you've done that.

An example of a glaring error occured when i annihilated a vaegir caravan just before i joined the Vaegir army. Although my standing was incresed from -1 to +3, the same thing didn't happen with the vaegir caravans. I couldn't attack caravans, i could only offer to escort them, yet they stayed at -1. If i saw a battle between vaegir caravans and khergits, i couldn't get involved.

Whenever you help a certain faction out, like rescue foragers or a caravan from steppe raiders, your reputation with said faction should increase. Performing quests for counts should also increase your reputation, and so should defeating an enemy military party.
Your reputation could actually be the thing that determines when you get promoted in the army.

The reputation you get from doing things should exponentially decrease as you get more reputation. So theoretically, you can never get a -100 reputation, it will always hover at -99.
Furthermore (and i'm not totally familiar with the mathematics needed to do this) Performing certain actions for an extended period of time will only lower your reputation to a certain amount.
For example, doing things like attacking scouts and foragers will make your reputation decrease with that faction, but not below -20. If you only attacked scounts and foragers your whole game life, your reputation would get closer and closer to -20 but never actually hit it. If your relation is already below -20, you lose no more reputation from doing that.

Similarly, you could only gain certain amounts of reputation from doing things like gopher quests from the count.
 
I think you should be able to pick what side you help

Say you had a fight between swadians and some bandits you should be able to choose who you fight and not straight to the swadians
 
i like that idea for interfering in non-allied battles. say you find a swandian caravan fighting mountain bandits. i'm a veigir. right now i have to ignore the battle. it would be cool if i could fight for the caravan, but then just get headshot tks and basically destroy the caravan before taking out the bandits. at the end of the battle, i could kill the remaining members of the caravan and get free stuff for killing two soldiers.
 
compfreak said:
i like that idea for interfering in non-allied battles. say you find a swandian caravan fighting mountain bandits. ... it would be cool if i could fight for the caravan, but then just get headshot tks and basically destroy the caravan before taking out the bandits.
That's the problem, though. The caravan wouldn't fight against you, so you'd be picking them off with arrows and they wouldn't even lift an arm against you.

I'd like to see "friendly fire" (or intentional fire against your party) have consequences. Like maybe, if you shoot someone in the allied party, they (or someone nearby who is a witness) would shoot back once. If you do it twice, you'll be treated as a traitor, an enemy, and attacked.

And shooting your own troops could accumulate into low morale, even attempts on your life. You'd also have a reputation for killing your own people, so maybe it'd become harder for you to hire in the tavern.
 
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