SP - General [REPOST] I strongly recommend adding a "defence construction and headquarters building system"

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Shiroin

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A Chinese section member @灭资兴无 posts the source thread, and I translate it into English. From his tone, I think he is anxiously looking for a reply. I can't afford the responsibility if he can't get any response. So I repost it here.

I think the game needs some more tactical, currently regular battle and city defence are way too dull.
Players can build many kinds of defence constructions by collecting or buying materials. Headquarters has guards, and guards can salute players each time they meet. Players can command and watch the battle in headquarters.
Also, players can upgrade headquarters. Enemies can sneak attack headquarters.
Players can freely build defences consultations, shape and type can choose by players.
Defence constructions can block arrows and enemy cavalries.
I suggest adding some defence and headquarter construction building functions like "Life is Feudal: MMO" it did. But this game is an online MP game, and Bannerlord is SP. It is necessary because it will help build more positive gameplay; players can make many types of defence construction and headquarters.
And, is that possible to add the "settlements, castle building" function back to the game or DLC?
I hope TW can take my suggestion; if the game adds these functions like"Life is Feudal: MMO", the gameplay will feature interesting dozens of times that of old times. As far as I know, many players have the same thoughts as mine.
Would you please tell the developers how vital is my suggestion? I hope they can take it. Because it will add survival and building ways to play, gameplay will significantly improve from the inside.
Also, I want to suggest is that possible to add the "free build castle function" back to the game? I mean, players can choose to build defence constructions in the current city. When players decide to independence, players can choose to build cities from 0, every wall and archer tower. When the enemy is going to attack the city, the game show players city in the user interface. Can you forward my suggestion to the developers?
And, I have some more suggestions need you to help me forward to developers.
  • I hope there is a dynamic weather and battlefield dynamic time system. Players can fight from day to night, 4 minutes as a circle. Weather can change.
  • Players can order troops to fire arrows in a coordinated volley. Volley can break the enemy's morale.
  • Add an "arrow trajectory camera" function. When players order troops to fire arrows, the camera will auto-follow the arrow's trajectory. Players can watch how arrows hit the walls and enemies. It can enable or disable by the player.
  • Add slow execution camera and bloody scene function. When players are killing an enemy, players can chop off the head or maybe arms. Players can randomly watch the procession with the slow camera. It can enable or disable by the player.
  • Add horses collision system, and I want to see horses can bump players to fly.
  • Add a deployment system; players can place troops in different positions before the battle. Only finish the deployment, enemies that can attack.
  • Add more tactical commands like "bypassing attack", players can draw an attacking path by mouse, order cavalry attack bypassing from back or side.
Please make sure to forward my seven suggestions above to developers. And you need to tell them, include "defence construction", there are eight suggestions. These eight suggestions are Chinese players' common intentions. I hope they can consider it cautiously.
 
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I really hope developer can adopt these suggestions, which means that the game will have a new way to play. Players can build various types of fortifications to transform castles and improve their defense. Players can also have their own "headquarters" by transforming the hall. These functions will greatly promote players' sense of achievement. Players will feel that the fortress really belongs to them, and can rely on fortifications to deploy strategies and tactics. This is so interesting.

Maybe as a mod or DLC game is still in EA currently.
I know that the game is currently in EA status, so I hope developers can realize these functions in the full version or DLC.

Positional warfare is a very important way to play. If players can freely build fortifications and headquarters, they can carry out positional warfare with AI enemies, which will become a great revolution in the mount and blade 2. Especially the siege and defensive war. I hope developers will adopt my suggestions.

Personally, I support this idea, but maybe as a community mod or DLC. We should keep patience considering it is still in EA development.

If the team can, I hope the full version of the game can realize the construction functions of what I call fortifications (Castle fortifications and field fortifications) and headquarters.

The core playing method of this game should be upgraded to "positional warfare", rather than simply standing and chopping. In positional warfare, players can not only freely build various types of fortifications and large positions, but also realize more diversified tactics through positions. The effects of long-range weapons and long rod weapons can be brought into full play.


A Chinese section member @灭资兴无 posts the source thread, and I translate it into English. From his tone, I think he is anxiously looking for a reply. I can't afford the responsibility if he can't get any response. So I repost it here.

I think the game needs some more tactical, currently regular battle and city defence are way too dull.
Players can build many kinds of defence constructions by collecting or buying materials. Headquarters has guards, and guards can salute players each time they meet. Players can command and watch the battle in headquarters.
Also, players can upgrade headquarters. Enemies can sneak attack headquarters.
Players can freely build defences consultations, shape and type can choose by players.
Defence constructions can block arrows and enemy cavalries.
I suggest adding some defence and headquarter construction building functions like "Life is Feudal: MMO" it did. But this game is an online MP game, and Bannerlord is SP. It is necessary because it will help build more positive gameplay; players can make many types of defence construction and headquarters.
And, is that possible to add the "settlements, castle building" function back to the game or DLC?
I hope TW can take my suggestion; if the game adds these functions like"Life is Feudal: MMO", the gameplay will feature interesting dozens of times that of old times. As far as I know, many players have the same thoughts as mine.
Would you please tell the developers how vital is my suggestion? I hope they can take it. Because it will add survival and building ways to play, gameplay will significantly improve from the inside.
Also, I want to suggest is that possible to add the "free build castle function" back to the game? I mean, players can choose to build defence constructions in the current city. When players decide to independence, players can choose to build cities from 0, every wall and archer tower. When the enemy is going to attack the city, the game show players city in the user interface. Can you forward my suggestion to the developers?
And, I have some more suggestions need you to help me forward to developers.
  • I hope there is a dynamic weather and battlefield dynamic time system. Players can fight from day to night, 4 minutes as a circle. Weather can change.
  • Players can order troops to fire arrows in a coordinated volley. Volley can break the enemy's morale.
  • Add an "arrow trajectory camera" function. When players order troops to fire arrows, the camera will auto-follow the arrow's trajectory. Players can watch how arrows hit the walls and enemies. It can enable or disable by the player.
  • Add slow execution camera and bloody scene function. When players are killing an enemy, players can chop off the head or maybe arms. Players can randomly watch the procession with the slow camera. It can enable or disable by the player.
  • Add horses collision system, and I want to see horses can bump players to fly.
  • Add a deployment system; players can place troops in different positions before the battle. Only finish the deployment, enemies that can attack.
  • Add more tactical commands like "bypassing attack", players can draw an attacking path by mouse, order cavalry attack bypassing from back or side.
Please make sure to forward my seven suggestions above to developers. And you need to tell them, include "defence construction", there are eight suggestions. These eight suggestions are Chinese players' common intentions. I hope they can consider it cautiously.
I really hope the developers can see these suggestions. Only the function of Castle fortification construction and positional warfare can make this game worth playing more than 100 times. Because the construction of fortifications is also an important part of the war, and it will be a particularly fulfilling thing for players to resist the enemy's attack through their own fortifications.

I really hope developers can see this suggestion. The fortification construction function of the castle will bring a great leap to the game, and the players' tactics will be more free. Players can deploy troops by virtue of the advantages of fortifications, and the city defense war will become very interesting.

I really hope developers can see this suggestion. The fortification construction function of the castle will bring a great leap to the game, and the players' tactics will be more free. Players can deploy troops by virtue of the advantages of fortifications, and the city defense war will become very interesting.

The experience of "Hall war" is too poor. I mean, when players capture the enemy's wall, players can lead their troops to attack the enemy's hall, but what we see is a large number of people crowded in the hall, which is not tactical at all. I suggest that this function be redone. My suggestion is:
Add the fortification construction function to the "city defense war". Players can transform the castle or city they occupy, such as changing the stacking angle of city walls, building arrow towers, traps, stacking sandbags on the street, etc. When the enemy breaks through the player's wall, the player deploys his troops to the fortifications in the street and continues to fight with the enemy. When the enemy breaks through the street, the enemy will surround the player's hall. The player can choose to break out of the hall, or ask to duel with the commander of the enemy force (the enemy commander can agree or refuse). If the enemy commander refuses, the player can only lead the guards of the Hall (the guards of the hall can be selected by the player) Break out of the castle. Similarly, players should go through these three steps to attack the enemy's Castle:
City wall battle - Street Battle - surround the hall

The experience of "Hall war" is too poor. I mean, when players occupy the enemy's wall, players can lead their troops to attack the enemy's hall, but we see that the hall is crowded with a large number of people. This is not a tactic at all. I suggest redoing this function. My suggestion is:
Add fortification construction function in "urban defense war". Players can change the castle or city they occupy, such as changing the stacking angle of the city wall, building arrow towers, traps, stacking sandbags on the street, etc. When the enemy breaks through the player's wall, the player deploys his troops to the fortifications on the street and continues to fight the enemy. When the enemy breaks through the street, the enemy will surround the player hall. Players can choose to rush out of the hall or ask for a duel with the enemy commander (the enemy commander can agree or refuse). If the enemy commander refuses, the player can only lead the hall guard (hall guard can be selected by the player) out of the castle. Similarly, players should attack the enemy's castle through the following three steps:
City - Wall Street Battle - siege Hall

I have done research, which is the common wish of many Chinese players. I hope the production team can adopt it, especially the fortification construction of the castle, the headquarters construction and the weather system.

Players can freely build fortifications and headquarters of the castle, which are very important game elements. The production team once promised this function, but later I don't know why it was cancelled. I hope the production team can restore this function in the future. Players can build many types of walls, arrow towers and trenches, so that the city defense and siege will be more interesting.

I really hope the production team can see this suggestion. The functions of fortification construction and Castle reconstruction are very important

The production team should add the functions of free transformation of the city wall and fortification construction. At present, players cannot improve the richness of tactics by transforming the city wall. Players and AI enemies should also add the function of building large positions in the field battlefield. In this way, the role of long-range weapons can be reflected.

In the field battlefield and siege war, the positional warfare system is very necessary. Players should be free to build various types of positions, including bunkers, command tents, fortifications, arrow towers, etc. in this way, the power of long-range weapons can be brought into full play. (AI enemies can also build fortifications)

In addition, when the cavalry charges, the effect of the cavalry hitting the infantry should also be improved. The infantry will be hit away from the ground by the cavalry.

In the process of fighting, we can't see too many bloody pictures at present. We hope the war will be more cruel and the effects of beheading, amputation and blood spraying will be enhanced. There will be a lot of sparks when swords collide. These suggestions are important.

I have several important suggestions:

1. I suggest adding the command tent construction function. Players can build command tents anywhere before entering the battlefield. There are various types of command tents that players can choose. Players can also specify NPC as their personal bodyguard. After the battle begins, players can choose to go out of the command tent and fight side by side with their troops, or they can choose to observe the battlefield and command the troops in the command tent. The command tent is not absolutely safe. The enemy may sneak into the command tent. AI enemies will also build command tents. Players can sneak into the enemy's command tents.

2 at present, the effect of cavalry hitting infantry is not obvious. I hope it can improve the effect of large-scale charge and impact of cavalry. For example, infantry can be hit by cavalry so that their feet leave the ground, translate for a distance, and then land.

3 at present, the spark of sword collision is not obvious. I hope to improve the spark effect of sword collision.
 
Personally, I support this idea, but maybe as a community mod or DLC. We should keep patience considering it is still in EA development.
 
I have done research, which is the common wish of many Chinese players. I hope the production team can adopt it, especially the fortification construction of the castle, the headquarters construction and the weather system.
I am also a Chinese player, I broke through the blockade and went to the main TW website, I firmly support the idea of "灭资兴无", and I saw that the weather system and dynamic global lighting have become standard in AAA games, I strongly recommend continuing to improve the graphics quality, I have started to learn C# language on BILIBILI website. And have learned more than 10 lessons, I keep learning every day, I hope TW does not let me 37 years old player down。

我也是中国玩家,我突破重重封锁来到了TW的主网站, 我坚决支持“灭资兴无”的意见, 而且我看到AAA级游戏中天气系统, 动态全局光照都已经成为了标配,强烈建议继续改进画面质量,我已经开始在BILIBILI网站自学C#语言了, 而且已经学了10几课, 我每天都在坚持学习,希望TW不要让我这个37岁的玩家失望
 
I am also a Chinese player, I broke through the blockade and went to the main TW website, I firmly support the idea of "灭资兴无", and I saw that the weather system and dynamic global lighting have become standard in AAA games, I strongly recommend continuing to improve the graphics quality, I have started to learn C# language on BILIBILI website. And have learned more than 10 lessons, I keep learning every day, I hope TW does not let me 37 years old player down。

我也是中国玩家,我突破重重封锁来到了TW的主网站, 我坚决支持“灭资兴无”的意见, 而且我看到AAA级游戏中天气系统, 动态全局光照都已经成为了标配,强烈建议继续改进画面质量,我已经开始在BILIBILI网站自学C#语言了, 而且已经学了10几课, 我每天都在坚持学习,希望TW不要让我这个37岁的玩家失望
Brother, I support you
 
Developers didn't reply. I don't know if they saw my suggestions

I have merged your posts, I understand your enthusiasm but multi posting and breaking the spam rule will not help you with getting devs to notice your suggestion.

Next time we edit your posts it’ll come with a warning.

Try PMing @Dejan with a well thought out suggestion linking him to this thread and let them take it from there.
 
I have merged your posts, I understand your enthusiasm but multi posting and breaking the spam rule will not help you with getting devs to notice your suggestion.

Next time we edit your posts it’ll come with a warning.

Try PMing @Dejan with a well thought out suggestion linking him to this thread and let them take it from there.
Ok, I got it.
 
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