[REPOST] I strongly recommend adding a "defence construction and headquarters building system"

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Shiroin

Section Moderator
WF&S

A Chinese section member @灭资兴无 posts the source thread, and I translate it into English. From his tone, I think he is anxiously looking for a reply. I can't afford the responsibility if he can't get any response. So I repost it here.

I think the game needs some more tactical, currently regular battle and city defence are way too dull.
Players can build many kinds of defence constructions by collecting or buying materials. Headquarters has guards, and guards can salute players each time they meet. Players can command and watch the battle in headquarters.
Also, players can upgrade headquarters. Enemies can sneak attack headquarters.
Players can freely build defences consultations, shape and type can choose by players.
Defence constructions can block arrows and enemy cavalries.
I suggest adding some defence and headquarter construction building functions like "Life is Feudal: MMO" it did. But this game is an online MP game, and Bannerlord is SP. It is necessary because it will help build more positive gameplay; players can make many types of defence construction and headquarters.
And, is that possible to add the "settlements, castle building" function back to the game or DLC?
I hope TW can take my suggestion; if the game adds these functions like"Life is Feudal: MMO", the gameplay will feature interesting dozens of times that of old times. As far as I know, many players have the same thoughts as mine.
Would you please tell the developers how vital is my suggestion? I hope they can take it. Because it will add survival and building ways to play, gameplay will significantly improve from the inside.
Also, I want to suggest is that possible to add the "free build castle function" back to the game? I mean, players can choose to build defence constructions in the current city. When players decide to independence, players can choose to build cities from 0, every wall and archer tower. When the enemy is going to attack the city, the game show players city in the user interface. Can you forward my suggestion to the developers?
And, I have some more suggestions need you to help me forward to developers.
  • I hope there is a dynamic weather and battlefield dynamic time system. Players can fight from day to night, 4 minutes as a circle. Weather can change.
  • Players can order troops to fire arrows in a coordinated volley. Volley can break the enemy's morale.
  • Add an "arrow trajectory camera" function. When players order troops to fire arrows, the camera will auto-follow the arrow's trajectory. Players can watch how arrows hit the walls and enemies. It can enable or disable by the player.
  • Add slow execution camera and bloody scene function. When players are killing an enemy, players can chop off the head or maybe arms. Players can randomly watch the procession with the slow camera. It can enable or disable by the player.
  • Add horses collision system, and I want to see horses can bump players to fly.
  • Add a deployment system; players can place troops in different positions before the battle. Only finish the deployment, enemies that can attack.
  • Add more tactical commands like "bypassing attack", players can draw an attacking path by mouse, order cavalry attack bypassing from back or side.
Please make sure to forward my seven suggestions above to developers. And you need to tell them, include "defence construction", there are eight suggestions. These eight suggestions are Chinese players' common intentions. I hope they can consider it cautiously.
 
Last edited:

灭资兴无

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I really hope developer can adopt these suggestions, which means that the game will have a new way to play. Players can build various types of fortifications to transform castles and improve their defense. Players can also have their own "headquarters" by transforming the hall. These functions will greatly promote players' sense of achievement. Players will feel that the fortress really belongs to them, and can rely on fortifications to deploy strategies and tactics. This is so interesting.
 

灭资兴无

Recruit
Positional warfare is a very important way to play. If players can freely build fortifications and headquarters, they can carry out positional warfare with AI enemies, which will become a great revolution in the mount and blade 2. Especially the siege and defensive war. I hope developers will adopt my suggestions.
 

Shiroin

Section Moderator
WF&S
Personally, I support this idea, but maybe as a community mod or DLC. We should keep patience considering it is still in EA development.
 

灭资兴无

Recruit
Personally, I support this idea, but maybe as a community mod or DLC. We should keep patience considering it is still in EA development.

If the team can, I hope the full version of the game can realize the construction functions of what I call fortifications (Castle fortifications and field fortifications) and headquarters.
 

灭资兴无

Recruit
The core playing method of this game should be upgraded to "positional warfare", rather than simply standing and chopping. In positional warfare, players can not only freely build various types of fortifications and large positions, but also realize more diversified tactics through positions. The effects of long-range weapons and long rod weapons can be brought into full play.
 

灭资兴无

Recruit

A Chinese section member @灭资兴无 posts the source thread, and I translate it into English. From his tone, I think he is anxiously looking for a reply. I can't afford the responsibility if he can't get any response. So I repost it here.

I think the game needs some more tactical, currently regular battle and city defence are way too dull.
Players can build many kinds of defence constructions by collecting or buying materials. Headquarters has guards, and guards can salute players each time they meet. Players can command and watch the battle in headquarters.
Also, players can upgrade headquarters. Enemies can sneak attack headquarters.
Players can freely build defences consultations, shape and type can choose by players.
Defence constructions can block arrows and enemy cavalries.
I suggest adding some defence and headquarter construction building functions like "Life is Feudal: MMO" it did. But this game is an online MP game, and Bannerlord is SP. It is necessary because it will help build more positive gameplay; players can make many types of defence construction and headquarters.
And, is that possible to add the "settlements, castle building" function back to the game or DLC?
I hope TW can take my suggestion; if the game adds these functions like"Life is Feudal: MMO", the gameplay will feature interesting dozens of times that of old times. As far as I know, many players have the same thoughts as mine.
Would you please tell the developers how vital is my suggestion? I hope they can take it. Because it will add survival and building ways to play, gameplay will significantly improve from the inside.
Also, I want to suggest is that possible to add the "free build castle function" back to the game? I mean, players can choose to build defence constructions in the current city. When players decide to independence, players can choose to build cities from 0, every wall and archer tower. When the enemy is going to attack the city, the game show players city in the user interface. Can you forward my suggestion to the developers?
And, I have some more suggestions need you to help me forward to developers.
  • I hope there is a dynamic weather and battlefield dynamic time system. Players can fight from day to night, 4 minutes as a circle. Weather can change.
  • Players can order troops to fire arrows in a coordinated volley. Volley can break the enemy's morale.
  • Add an "arrow trajectory camera" function. When players order troops to fire arrows, the camera will auto-follow the arrow's trajectory. Players can watch how arrows hit the walls and enemies. It can enable or disable by the player.
  • Add slow execution camera and bloody scene function. When players are killing an enemy, players can chop off the head or maybe arms. Players can randomly watch the procession with the slow camera. It can enable or disable by the player.
  • Add horses collision system, and I want to see horses can bump players to fly.
  • Add a deployment system; players can place troops in different positions before the battle. Only finish the deployment, enemies that can attack.
  • Add more tactical commands like "bypassing attack", players can draw an attacking path by mouse, order cavalry attack bypassing from back or side.
Please make sure to forward my seven suggestions above to developers. And you need to tell them, include "defence construction", there are eight suggestions. These eight suggestions are Chinese players' common intentions. I hope they can consider it cautiously.
I really hope the developers can see these suggestions. Only the function of Castle fortification construction and positional warfare can make this game worth playing more than 100 times. Because the construction of fortifications is also an important part of the war, and it will be a particularly fulfilling thing for players to resist the enemy's attack through their own fortifications.
 

灭资兴无

Recruit
I really hope developers can see this suggestion. The fortification construction function of the castle will bring a great leap to the game, and the players' tactics will be more free. Players can deploy troops by virtue of the advantages of fortifications, and the city defense war will become very interesting.
 

灭资兴无

Recruit
I really hope developers can see this suggestion. The fortification construction function of the castle will bring a great leap to the game, and the players' tactics will be more free. Players can deploy troops by virtue of the advantages of fortifications, and the city defense war will become very interesting.

The experience of "Hall war" is too poor. I mean, when players capture the enemy's wall, players can lead their troops to attack the enemy's hall, but what we see is a large number of people crowded in the hall, which is not tactical at all. I suggest that this function be redone. My suggestion is:
Add the fortification construction function to the "city defense war". Players can transform the castle or city they occupy, such as changing the stacking angle of city walls, building arrow towers, traps, stacking sandbags on the street, etc. When the enemy breaks through the player's wall, the player deploys his troops to the fortifications in the street and continues to fight with the enemy. When the enemy breaks through the street, the enemy will surround the player's hall. The player can choose to break out of the hall, or ask to duel with the commander of the enemy force (the enemy commander can agree or refuse). If the enemy commander refuses, the player can only lead the guards of the Hall (the guards of the hall can be selected by the player) Break out of the castle. Similarly, players should go through these three steps to attack the enemy's Castle:
City wall battle - Street Battle - surround the hall
 

灭资兴无

Recruit
The experience of "Hall war" is too poor. I mean, when players occupy the enemy's wall, players can lead their troops to attack the enemy's hall, but we see that the hall is crowded with a large number of people. This is not a tactic at all. I suggest redoing this function. My suggestion is:
Add fortification construction function in "urban defense war". Players can change the castle or city they occupy, such as changing the stacking angle of the city wall, building arrow towers, traps, stacking sandbags on the street, etc. When the enemy breaks through the player's wall, the player deploys his troops to the fortifications on the street and continues to fight the enemy. When the enemy breaks through the street, the enemy will surround the player hall. Players can choose to rush out of the hall or ask for a duel with the enemy commander (the enemy commander can agree or refuse). If the enemy commander refuses, the player can only lead the hall guard (hall guard can be selected by the player) out of the castle. Similarly, players should attack the enemy's castle through the following three steps:
City - Wall Street Battle - siege Hall
 
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