Lesbosisles
Knight at Arms
Howdy, everyone!
Not so long ago we were given the ability to rescue some nobles from the prison. RIght now there is no lord mission to rescue someone, so there's no point of saving them when you're neutral (if you're not grinding the Roguery exp, ofc). But rescuing your fellow-lords when you're part of the faction makes sense, since of the reasons for any faction to surrender is having imprisoned too many allied lords.
YET.
When you're a high-leveled well-known lord, there's absolutely NO chance to successfully infiltrate an enemy town because of renown. Right now, I'm level 31, got 180 roguery, but it doesn't affect anything at all. I have 20% (!!!!!!!!!!!!!!) probability to sneak into town. So now, in the late game I don't have any other option to sneak into town than a save scumming. And so, this gameplay element is mostly removed from the late game.
So, my suggestions are:
Either
1) Remove renown completely from the sneak probability formula, so it won't ruin the whole thing in the late game.
2) Add roguery level into formula to compensate renown somehow. But right now it is quite difficult and boring to level up the Roguery, so, making those bandit quests level up your Roguery could do the trick.
3) Add an ability to escape after being recognized by the guards, as it was in Warband. Simple yet effective.
Not so long ago we were given the ability to rescue some nobles from the prison. RIght now there is no lord mission to rescue someone, so there's no point of saving them when you're neutral (if you're not grinding the Roguery exp, ofc). But rescuing your fellow-lords when you're part of the faction makes sense, since of the reasons for any faction to surrender is having imprisoned too many allied lords.
YET.
When you're a high-leveled well-known lord, there's absolutely NO chance to successfully infiltrate an enemy town because of renown. Right now, I'm level 31, got 180 roguery, but it doesn't affect anything at all. I have 20% (!!!!!!!!!!!!!!) probability to sneak into town. So now, in the late game I don't have any other option to sneak into town than a save scumming. And so, this gameplay element is mostly removed from the late game.
So, my suggestions are:
Either
1) Remove renown completely from the sneak probability formula, so it won't ruin the whole thing in the late game.
2) Add roguery level into formula to compensate renown somehow. But right now it is quite difficult and boring to level up the Roguery, so, making those bandit quests level up your Roguery could do the trick.
3) Add an ability to escape after being recognized by the guards, as it was in Warband. Simple yet effective.