Triosta
Knight

I don't really like the renown system. Sure, the more penalty in advantage the higher your fame will spread, but is it the right way? If you fight 50 enemies by yourself and kill them all, how will anyone know you did it? Is there an announcer that watches you and makes play-by-play calls to every establishment? Of course not.
So, why shouldn't the renown system be changed? Let's say if your battle will give you 50 renown if you win, but that's only if all of the enemies are knocked unconscious and not killed, and set free after the battle. That way it reflects how much renown spreads to other cities. After all, dead men tell no tales. Renown ratio should be percentage to the number of survivors. If half the opponents died, you only get half the renown.
And as for battle closure, why aren't dismissed troops showing up as a party on the map? It bugs me how they just vanish into oblivion. It could add to city prosperity, if you release 50 vaegir recruits, they'd band together and go to the nearest city, increasing their workforce. Just like a caravan and peasants. If you talk to them, they might say something related to you, because you were once their boss, or you could tell them you made a mistake and rehire them.
Prisoners of war especially. You should have the chance to recruit people that you captured, but not from the camp screen. If you do try to recruit them from there, they most likely say no because they have no freedom and are spiteful. But if you give them freedom and then request their services, they'll most likely accept, because you're strong but merciful. Who wouldn't want to have a thuggish band of 50 steppe bandits? Or 50 sword sisters, like I want! But it's so hard finding parties that have peasant women prisoners.
So, why shouldn't the renown system be changed? Let's say if your battle will give you 50 renown if you win, but that's only if all of the enemies are knocked unconscious and not killed, and set free after the battle. That way it reflects how much renown spreads to other cities. After all, dead men tell no tales. Renown ratio should be percentage to the number of survivors. If half the opponents died, you only get half the renown.
And as for battle closure, why aren't dismissed troops showing up as a party on the map? It bugs me how they just vanish into oblivion. It could add to city prosperity, if you release 50 vaegir recruits, they'd band together and go to the nearest city, increasing their workforce. Just like a caravan and peasants. If you talk to them, they might say something related to you, because you were once their boss, or you could tell them you made a mistake and rehire them.
Prisoners of war especially. You should have the chance to recruit people that you captured, but not from the camp screen. If you do try to recruit them from there, they most likely say no because they have no freedom and are spiteful. But if you give them freedom and then request their services, they'll most likely accept, because you're strong but merciful. Who wouldn't want to have a thuggish band of 50 steppe bandits? Or 50 sword sisters, like I want! But it's so hard finding parties that have peasant women prisoners.




