Ok, imodbits_none means the item don't have modifiers. But the only way to do this is manually removing the modifiers from every item? I tried putting the value 0 into Python, so every imodbits_ would be the same, like this:
imodbits_none = 0
imodbits_horse_basic = 0
imodbits_cloth = 0
imodbits_armor = 0
imodbits_plate = 0
imodbits_polearm = 0
imodbits_shield = 0
imodbits_sword = 0
imodbits_sword_high = 0
imodbits_axe = 0
imodbits_mace = 0
imodbits_pick = 0
imodbits_bow = 0
imodbits_crossbow = 0
imodbits_missile = 0
imodbits_thrown = 0
imodbits_horse_good = 0
imodbits_good = 0
imodbits_bad = 0
It was successful, but can't be used on a mod since the ModuleSystem carries information identical to Native, and loading it will delete any new items the mod may have.
Any suggestion on doing this preserving the new items on the mod? Is truly the only way modifying every item separately?