xat
Sergeant
Well hello there I would like to remove that pesky feature. Setting Tax/Investmend inneficiency to childlish as well as seting wages to childlish is still not enough for me, because of personal reasons.
Tweak MB doesn't really work in that regard as it doesn't really do anything both to tax inefficiency as well as garrisoned troops wages or wages itself.
I've looked up that there is manual tweak change to tax
http://silverstag.wikia.com/wiki/Tweak:_Remove_Tax_Inefficiency
However it doesn't really reflect 1257, there are few lines of that code there, but only one is more or less the same way as mentioned in wiki. Changing it didn't do much though. Fiddling with other lines that have 2133 (one has 2 after it changing it to 60) resulted in file error so thats out of question.
AS for money same goes with files, they have no manual way to fiddle with as inside is completely different than what is in vanilla, and tweak mb doesn't do anything.
http://forums.taleworlds.com/index.php/topic,46290.msg1247972.html#msg1247972
So Did someone work out the 1256 tax inefficiency and how to fix/remove it. Also is there any way to increase merchants gold to something reasonable so i can sell the junk I get from my fights/manors, without running trough every shop on the map.
Considering that max inneficiency is at 65% and I pay 3k for garrisoned troops. Most succesive towns earn you about 9-10k (7k tax +2-3k tarrifs) it means that basically you loose 7k and pay another 3k for troops, making you get even at best with a richest town. Its even worse with castles, so only having villages can give you a small profit of about 1k after inneficiency.
What does to me now is that I pay 20k for my troops, loose about 20-23k to inneficiency and end up paying from my pocket about 25k a week.
I would love if Tomas or someone with knowledge of this mod came here and said which numbers affect those items. As there probably won't be a tweakmb for newest version that affects all those modified values.
TLR I want tweaks to remove/reduce tax inneficiency, as well as tweaks to increase merchant gold. I need *tweaks* not *tips how to play the game*.
Tweak MB doesn't really work in that regard as it doesn't really do anything both to tax inefficiency as well as garrisoned troops wages or wages itself.
I've looked up that there is manual tweak change to tax
http://silverstag.wikia.com/wiki/Tweak:_Remove_Tax_Inefficiency
However it doesn't really reflect 1257, there are few lines of that code there, but only one is more or less the same way as mentioned in wiki. Changing it didn't do much though. Fiddling with other lines that have 2133 (one has 2 after it changing it to 60) resulted in file error so thats out of question.
AS for money same goes with files, they have no manual way to fiddle with as inside is completely different than what is in vanilla, and tweak mb doesn't do anything.
http://forums.taleworlds.com/index.php/topic,46290.msg1247972.html#msg1247972
So Did someone work out the 1256 tax inefficiency and how to fix/remove it. Also is there any way to increase merchants gold to something reasonable so i can sell the junk I get from my fights/manors, without running trough every shop on the map.
Considering that max inneficiency is at 65% and I pay 3k for garrisoned troops. Most succesive towns earn you about 9-10k (7k tax +2-3k tarrifs) it means that basically you loose 7k and pay another 3k for troops, making you get even at best with a richest town. Its even worse with castles, so only having villages can give you a small profit of about 1k after inneficiency.
What does to me now is that I pay 20k for my troops, loose about 20-23k to inneficiency and end up paying from my pocket about 25k a week.
I would love if Tomas or someone with knowledge of this mod came here and said which numbers affect those items. As there probably won't be a tweakmb for newest version that affects all those modified values.
TLR I want tweaks to remove/reduce tax inneficiency, as well as tweaks to increase merchant gold. I need *tweaks* not *tips how to play the game*.