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Removing Tax Inneficiency + Merchant Cash amount

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xat

Sergeant
Well hello there I would like to remove that pesky feature. Setting Tax/Investmend inneficiency to childlish as well as seting wages to childlish is still not enough for me, because of personal reasons.
Tweak MB doesn't really work in that regard as it doesn't really do anything both to tax inefficiency as well as garrisoned troops wages or wages itself.
I've looked up that there is manual tweak change to tax
http://silverstag.wikia.com/wiki/Tweak:_Remove_Tax_Inefficiency

However it doesn't really reflect 1257, there are few lines of that code there, but only one is more or less the same way as mentioned in wiki. Changing it didn't do much though. Fiddling with other lines that have 2133 (one has 2 after it changing it to 60) resulted in file error so thats out of question.

AS for money same goes with files, they have no manual way to fiddle with as inside is completely different than what is in vanilla, and tweak mb doesn't do anything.
http://forums.taleworlds.com/index.php/topic,46290.msg1247972.html#msg1247972

So Did someone work out the 1256 tax inefficiency and how to fix/remove it. Also is there any way to increase merchants gold to something reasonable so i can sell the junk I get from my fights/manors, without running trough every shop on the map.

Considering that max inneficiency is at 65% and I pay 3k for garrisoned troops. Most succesive towns earn you about 9-10k (7k tax +2-3k tarrifs) it means that basically you loose 7k and pay another 3k for troops, making you get even at best with a richest town. Its even worse with castles, so only having villages can give you a small profit of about 1k after inneficiency.
What does to me now is that I pay 20k for my troops, loose about 20-23k to inneficiency and end up paying from my pocket about 25k a week.

I would love if Tomas or someone with knowledge of this mod came here and said which numbers affect those items. As there probably won't be a tweakmb for newest version that affects all those modified values.

TL:grin:R I want tweaks to remove/reduce tax inneficiency, as well as tweaks to increase merchant gold. I need *tweaks* not *tips how to play the game*.
 

wolfgary

Sergeant
WB
I'm afraid the devs (DrTomas..)are quite otherwise occupied, and it will take long for them to respond to your request. Btw, what you want to tweak is perhaps a hardcore medieval feature championed by this mod...
 

kalarhan

Python Saint
Count
WBNWVCWF&S
well try the classic tweak and see if that solves the tax thingy:

limits by difficult:
31 2 144115188075857213 0 2133 2 1224979098644774913 2 2133 2 1224979098644774914 5 5 0 31 2 144115188075857213 1 2133 2 1224979098644774913 4 2133 2 1224979098644774914 4 5 0 31 2 144115188075857213 2 2133 2 1224979098644774913 6

(eq, "$tom_difficulty_fief" = 144115188075857213, 0), # hard
(assign, ":num_centers" = 1224979098644774913, 2),
(assign, ":tax_eff" = 1224979098644774914, 5),
(else_try),
(eq, "$tom_difficulty_fief" = 144115188075857213, 1), # normal
(assign, ":num_centers" = 1224979098644774913, 4),
(assign, ":tax_eff" = 1224979098644774914, 4),
(else_try),
(eq, "$tom_difficulty_fief" = 144115188075857213, 2), # easy
(assign, ":num_centers" = 1224979098644774913, 6),


65%:
2110 2 1224979098644774959 65
(val_min, ":ratio_loss" = 1224979098644774959, 65),


Edit: fixed 65% encoding
 

xat

Sergeant
kalarhan said:
well try the classic tweak and see if that solves the tax thingy:

limits by difficult:
31 2 144115188075857213 0 2133 2 1224979098644774913 2 2133 2 1224979098644774914 5 5 0 31 2 144115188075857213 1 2133 2 1224979098644774913 4 2133 2 1224979098644774914 4 5 0 31 2 144115188075857213 2 2133 2 1224979098644774913 6

(eq, "$tom_difficulty_fief" = 144115188075857213, 0), # hard
(assign, ":num_centers" = 1224979098644774913, 2),
(assign, ":tax_eff" = 1224979098644774914, 5),
(else_try),
(eq, "$tom_difficulty_fief" = 144115188075857213, 1), # normal
(assign, ":num_centers" = 1224979098644774913, 4),
(assign, ":tax_eff" = 1224979098644774914, 4),
(else_try),
(eq, "$tom_difficulty_fief" = 144115188075857213, 2), # easy
(assign, ":num_centers" = 1224979098644774913, 6),


65%:
1 2110 2 1224979098644774959 65
(val_min, ":ratio_loss" = 1224979098644774959, 65),

Thank you very very much for this.

I'm not a code guru but that writing out of the code helped me alot. I switched the numbers of fiefs until the inneficiency kicks in from 2,4,6 to 100 basically removing the innefiency.
My notepad++ was having issues with finding the 65% value on that 231 line so I didn't touch that but still when I came to game the inneficiency info was gone so it works wonders.

Do you maybe have info about merchants gold value min/max and threshold
info from this post
http://forums.taleworlds.com/index.php/topic,46290.msg1247972.html#msg1247972
Is totally different compared to what I saw in my 1257 file.

Thank you for your time. Even the inneficiency helped me a lot.

wolfgary said:
I'm afraid the devs (DrTomas..)are quite otherwise occupied, and it will take long for them to respond to your request. Btw, what you want to tweak is perhaps a hardcore medieval feature championed by this mod...
Thank you for opinion but as i posted in TL:grin:R I needed tweaks not tips. I know that this mod might be trying to be 100% realistic, but for example I always wanted to conquer whole map in this mod and thats the only reason I want to play it. I also want to run around with a knight only army of 200+ so I can fight alone versus pretty much anything I want on the field. Its my way of playing as I "headcannon" it that theres a bunch of peasants fighting in the shadows (limitations of WB and PC).
Capturing whole map is not an easy feat, and if I would play with all limitations etc, it would be pretty much night impossible and would take loads of my time.
I also want to hit max lvl with the "forfeit adventuring" screen and atm I'm at like 2600 points and I need 10k points. To get that I need to earn some cash to sustain myself.
For me 65% fief inneficiency is nowhere near realistic (its mostly because of how default WB worked and how little fiefs to obtain you had there), if any lord in that times lost more than half of his income from his lands, heads would pile up on pikes all over the land.
What hurts me to is the little amount of cash shops have, I basically can't even sell a portion of the gear enemies drop for me, forget about trading or flags or manor items. Only way to get rid of most of my stuff is to buy something really expensive, but thats basically bartering my items for a high value item and thats not the point.

So to sum it up, each player plays his own way and my way is like it is, hence why I need those little tweaks. Kalarhan helped me with inneficiency issue, now all I need is to somehow fix the merchants to have enough cash to buy few helmets I get from drops.
 

kalarhan

Python Saint
Count
WBNWVCWF&S
xat said:
My notepad++ was having issues with finding the 65% value on that 231 line so I didn't touch that but still when I came to game the inneficiency info was gone so it works wonders.

search for this: 2110 2 1224979098644774959 65 .

I left the 1 in there.. its just a flag to run the script, its not on the text file.
 

xat

Sergeant
kalarhan said:
xat said:
My notepad++ was having issues with finding the 65% value on that 231 line so I didn't touch that but still when I came to game the inneficiency info was gone so it works wonders.

search for this: 2110 2 1224979098644774959 65 .

I left the 1 in there.. its just a flag to run the script, its not on the text file.

Yeah thank you, I worked it out myself to search by a part of code later. But I don't really need to modify the inneficiency, changing the number of fiefs before the inneficiency kicks in is enough to nullify it completely.
Though it might be useful for someone coming here looking for the tweak, he can modify just the % to have a max value he thinks is reasonable for him.

Once again thank you for help, and I would love if you had some info about merchant cash amount. Cheers.
 

kalarhan

Python Saint
Count
WBNWVCWF&S
should be at scripts.txt.

Look for each merchant (refresh_center_inventories, ...). It will be in the end with the :

2136 3 <some number here> <min cash> <max cash>, like:

2136 3 1224979098644774922 500 1000  -> give 500 to 999 gold to this merchant each week

and do the same for the max ammount:

1500 2136 3 1224979098644774922 500 1000


 

xat

Sergeant
Thank you for help kalarhan.

The post I linked before mentioned triggers.txt while data info is in scripts.txt. Thanks for all the help.
 

kalarhan

Python Saint
Count
WBNWVCWF&S
xat said:
Thank you for help kalarhan.

The post I linked before mentioned triggers.txt while data info is in scripts.txt. Thanks for all the help.

it was in 2008. Later versions moved the logic from the trigger to 4 scripts as I mentioned above.

Cheers
 

Bosnian

Recruit
I'm a retard when it comes to advanced computerfare, can someone guide me step by step on how to remove it?
 
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