Kommissar
Recruit
I'm currently trying to create a system for breaking weapons. I want it to based on damage dealt. Anyway, my issue is that I get a random crash when a weapon is removed. Sometimes it works fine, but it will usually crash after 4-5 NPCs make a strike. Here's really simple sample code:
Any idea at what point it's OK to remove a weapon?
C#:
public override void OnRegisterBlow(Agent attacker, Agent victim, GameEntity realHitEntity, Blow b, ref AttackCollisionData collisionData, in MissionWeapon attackerWeapon)
{
if (attacker.Character == null || attackerWeapon.Item == null)
{
return;
}
if (attacker.HasWeapon())
{
EquipmentIndex v = attacker.GetWieldedItemIndex(Agent.HandIndex.MainHand);
if (v != EquipmentIndex.None)
{
attacker.RemoveEquippedWeapon(v);
}
}
}
Any idea at what point it's OK to remove a weapon?