Adorno 说:I wish to remove some items - crossbow/horses - from being given when you create a character.
Is there a way to do that? And would I need the module system? (please not).
(I searched, but perhaps not hard enough)

(try_begin),
(eq, "$background_type", cb_noble),
(jump_to_menu, "mnu_auto_return"),
#normal_banner_begin
(start_presentation, "prsnt_banner_selection"),
#custom_banner_begin
# (start_presentation, "prsnt_custom_banner"),
(else_try),
(change_screen_return, 0),
(try_end),
# Adorno's custom equipment
(troop_clear_inventory, "trp_player"), # Clears players inventory
(troop_add_item, "trp_player","itm_smoked_fish", 0), # Add some food
(troop_add_item, "trp_player","itm_bread", 0), # Add some food
(troop_add_item, "trp_player","itm_sword_medieval_c", imod_masterwork), # Add a masterwork sword
(troop_add_item, "trp_player","itm_tab_shield_heater_cav_b", imod_lordly), # Add a lordly shield
...
# Adorno's custom equipment

(troop_add_gold, "trp_player", 50000),

Adorno 说:5000 denars. No way!
But it still requires the module system and python. You make it sound so easy but it won't let me create a new module
I've followed the tutorial step-by-step, very carefully, and read the "Topic: How to fix "Python not recognized..."
but pressing 'build_module' still gives the "not recognized, dumbass!" error. (I've downloaded Python 3.0 for windows).
I simply can't figure it out.
This is the tutorial:
http://forums.taleworlds.com/index.php/topic,5408.0.html
You mean insert the line: 'export_dir = "../"' somewhere in the module_game_menus.py file. But where?Lord Kinlar 说:4. Open \ModSys\module_info.py using a text editor (Notepad etc.) and change the export_dir to '../'
export_dir = "../"
5. Modify and add the lines above to module_game_menus.py file.

Adorno 说:I don't understand:
You mean insert the line: 'export_dir = "../"' somewhere in the module_game_menus.py file. But where?Lord Kinlar 说:4. Open \ModSys\module_info.py using a text editor (Notepad etc.) and change the export_dir to '../'
export_dir = "../"
5. Modify and add the lines above to module_game_menus.py file.
Adorno 说:What's wrong with Python 3.0?

I thought it worked, but when it finally found Python it was just a series of error messagesLord Kinlar 说:

Adorno 说:The thing is I've already made a mod using Item Editor and Troop Editor - as well as other edits (map and factions).
So I'm hoping I can just replace those files in the new mod and begin editing with Python... hopefully.


Adorno 说:EDIT2: It fixes a few things but mostly it's all screwed up. Like: all towns are hostile and have food for 400000000 days, and other crazy stuff.
mno_begin_adventuring 0 Become_an_adventurer_and_ride_to_Calradia. 700...