If you want to get rid of dust trails on horses permanently - pretty much the only thing that slows down modern pc's, go to your particle systems file in the main PoP (or any module) folder. Find the three groups, which are very near the top:
psys_game_hoof_dust 78336 prt_mesh_dust_1 5 2.000000 10.000000 0.050000 10.000000 39.000000
0.200000 0.500000 1.000000 0.000000
0.000000 1.000000 1.000000 1.000000
0.000000 0.900000 1.000000 0.900000
0.000000 0.780000 1.000000 0.780000
0.000000 2.000000 1.000000 3.500000
0.200000 0.300000 0.200000 0.000000 0.000000 3.900000 0.500000
130.000000 0.500000
psys_game_hoof_dust_snow 8704 prt_mesh_snow_dust_1 6 2.000000 3.500000 1.000000 10.000000 0.000000
0.200000 1.000000 1.000000 1.000000
0.000000 1.000000 1.000000 1.000000
0.000000 1.000000 1.000000 1.000000
0.000000 1.000000 1.000000 1.000000
0.500000 4.000000 1.000000 5.700000
0.200000 1.000000 0.100000 0.000000 0.000000 1.000000 2.000000
0.000000 0.000000
psys_game_hoof_dust_mud 78080 prt_mesh_mud_1 5 0.700000 10.000000 3.000000 0.000000 0.000000
0.000000 1.000000 1.000000 1.000000
0.000000 0.700000 1.000000 0.700000
0.000000 0.600000 1.000000 0.600000
0.000000 0.400000 1.000000 0.400000
0.000000 0.200000 1.000000 0.220000
0.150000 0.500000 0.100000 0.000000 0.000000 15.000000 6.000000
200.000000 0.500000
I did not discover this fix, some random guy on one tiny thread did. All the other "fixes" still employed the native trails, which unfortunately still slow down your pc massively. The areas in bold you simply need to change to 0. But keep all the other zeros in their place (worked for me). That's all you have to do. This was pretty much the only thing slowing down my game, as I'm constantly making my own "mini mod" to improve PoP's graphics. I wish I could share it, but unfortunately this will have to do. Make sure you back up your file in case anything goes wrong.
psys_game_hoof_dust 78336 prt_mesh_dust_1 5 2.000000 10.000000 0.050000 10.000000 39.000000
0.200000 0.500000 1.000000 0.000000
0.000000 1.000000 1.000000 1.000000
0.000000 0.900000 1.000000 0.900000
0.000000 0.780000 1.000000 0.780000
0.000000 2.000000 1.000000 3.500000
0.200000 0.300000 0.200000 0.000000 0.000000 3.900000 0.500000
130.000000 0.500000
psys_game_hoof_dust_snow 8704 prt_mesh_snow_dust_1 6 2.000000 3.500000 1.000000 10.000000 0.000000
0.200000 1.000000 1.000000 1.000000
0.000000 1.000000 1.000000 1.000000
0.000000 1.000000 1.000000 1.000000
0.000000 1.000000 1.000000 1.000000
0.500000 4.000000 1.000000 5.700000
0.200000 1.000000 0.100000 0.000000 0.000000 1.000000 2.000000
0.000000 0.000000
psys_game_hoof_dust_mud 78080 prt_mesh_mud_1 5 0.700000 10.000000 3.000000 0.000000 0.000000
0.000000 1.000000 1.000000 1.000000
0.000000 0.700000 1.000000 0.700000
0.000000 0.600000 1.000000 0.600000
0.000000 0.400000 1.000000 0.400000
0.000000 0.200000 1.000000 0.220000
0.150000 0.500000 0.100000 0.000000 0.000000 15.000000 6.000000
200.000000 0.500000
I did not discover this fix, some random guy on one tiny thread did. All the other "fixes" still employed the native trails, which unfortunately still slow down your pc massively. The areas in bold you simply need to change to 0. But keep all the other zeros in their place (worked for me). That's all you have to do. This was pretty much the only thing slowing down my game, as I'm constantly making my own "mini mod" to improve PoP's graphics. I wish I could share it, but unfortunately this will have to do. Make sure you back up your file in case anything goes wrong.