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Remove unit type limits!

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Oksbad

Knight at Arms
Why is there a unit type limit in this game? :mad: One of my greatest pleasures in this game is creating a varied army, with all faction's troops and bandits alongside manhunters etc. etc. But with the current system I can run out of space fast. Seriously what's the point? I think this game would be much better with out it.


If this limit MUST be enforced for whatever odd reason, at least make it so heros don't count towards it or make it increase as you charisma/leadership goes up.

(If anyone can tell me a way to remove this limit without losing my game, please do so)
 
One of every troop type? Are you building an ark or something? What's the point in that, other than getting a giggle out of it?
 
I dont have one of every troop type (though that would be nice) , I have the heros and a reasonable variety of troops yet I struggle when some need to be upgraded. What practical reson does this limit serve?
 
No it doesn't, then why isn't there a morale penalty for mixed armies? Plus it doesn't matter if the slots are all filled with every variety of a single factions' troops or they are mixed bag it will prevent you from adding another type after the limit is reached.

If you have a sizable hero force and have troops from two factions and mercs at various levels, it will inconvinience you.

I absolutely hate relying on just one troop type (I do this in RTS's too), why should I be penalized for it? If the developers had intended to implement the "mixed groups dont get along" idea, they would have made it affect morale
 
Its probably just an arbitrary limit that was included to avoid wasting space/time (probably using an array to store the data). That said, When dealing with 2-3 faction's troop trees and sticking them all in a castle, I sometimes find it annoying.

If I am correct in the diagnosis of the problem (the limitations of arrays), then the logical solution would be to increase the unit type limit to 1.5 times (or possibly even double) what it is, or to switch to a linked list implementation (probably would take too much work for the benefit).
 
With a mod that adds many more troops the limit comes in pretty fast (for example in Expanded gameplay i had to go take another castle to hold my waste units)
 
You have no idea. :lol:

Oh you poor, poor poster.

You think it's bad now?

From .751 and before, the system worked like so:

You had a base of, I think, 5 troop slots. This includes you, 1 slot per hero (only Marnid & Borcha at the time), and your unit types. If you had both heroes, you could only have 2 troop types.

You got one extra slot per point in Leadership.
 
Orion said:
You have no idea. :lol:

Oh you poor, poor poster.

You think it's bad now?

From .751 and before, the system worked like so:

You had a base of, I think, 5 troop slots. This includes you, 1 slot per hero (only Marnid & Borcha at the time), and your unit types. If you had both heroes, you could only have 2 troop types.

You got one extra slot per point in Leadership.
Well this ain't .751. THIS, IS, SPAR- er... .960
 
Right, Damien. There was a major update, .800 I believe it was, that completely changed the party system's functionality.

It's so much better now.

I don't think it needs to be changed.
 
Orion said:
Right, Damien. There was a major update, .800 I believe it was, that completely changed the party system's functionality.

It's so much better now.

I don't think it needs to be changed.
Yeah I do agree, just, reminiscing a bit to far back there for my taste.
ATM the most I use more then 2 slots for is training a horde of troops, then going back to drop the highest tier ones back at my castle
 
I don't get it, just because it was worse before doesn't mean it's good now... I seriously doubt that changing this would be a pain for the developers. So what if you guys only use a few troop types? Why should I be forced to do the same?

Do castles have this idiotic limitation also?
 
It was limited so that when looking at the party composition on the world map, you would be able to see the entire list of troops instead of it being cut off at the edge of your screen.
 
A bloody poor reason if you ask me, just make it go off the screen or after a certain number of types say "(number her) others" fpr the remainder. Plus if they had things like this in mind they wouldn't have made the hero list overflow (ATM if you have many heros they won't fit into the "party skills" tab and since there is no scroll thingy there names will overflow)

 
I've been researching into the matter of the 32 party slot limit as of the current M&B Version (1.011) thoroughly and I can not exclaim how much I agree with Oksbad. I was planning on starting a new topic for suggesting the removal of this horrible limit but seeing as I found this topic pretty fast with the search function, figures I'll just revive this thread.

Before you declare TL;DR on this reply heres a short summary: The 32 party slot limit sucks for a lot of people, maybe or maybe not for you but in either case it deserves to at least be modable. This is why I think it should be scrapped or made modable.

Shortest summary: I am right, reply to this thread / post in an agreeing fashion  :grin:

First of all, Reason : After much research and reasoning I have realised that the party slot limit most probably exists because of the reason F50 gave as a reply earlier in the topic. Any attempts that have been made in this or other topics to explain a practical reason for the party slot limit have either been made without much thought or seemed "bloody poor if you ask me". ( :razz:)

Secondly, Problem : Q: What exactly is the problem with the party slot limit of 32? Who the hell would want to use more than 31 troops and or companions?
A: Me, Oksbad and every person I know who've played M&B. I can't answer for the masses, but I'm pretty sure this limit bothers and annoys a lot of people who play M&B. The problem with this limit is that it limits and ruins gameplay for anyone who doesn't feel that spamming around 5 different high tier units can or will fullfill their gaming needs for any longer amount of time. Me myself I play the Prophesy of Pendor mod, which basically revises all of the units and adds a lot of new ones with interesting troop trees. I like having a mixed army and no I do not in fact cherish the thought of having one of every different type of unit, however the thought of recruiting from the various minor factions that the PoP mod adds while maintaining a varied army of major factions units does in fact sound like something I would enjoy.
While some may think that if I want to have more than 32 different high tier units I am insane, I want to point out the fact that the upgrade lines in PoP are long, and I'm usually sitting with the 3 highest tiers of one upgrade line in my party. By gradeschool mathematics this makes me able to effectively train 31 / 3 = roughly 10 high tier units, that is if I had NO companions whatsoever. Sadly I do have companions, and I have a few odd troops, and I continously run into the party slot limit every time I begin to raise my army. (Which I for the record do after every castle I take, castles need defenders y'know.  :wink: )

Thirdly and lastly, My suggested solution : Scrap the limit, or at least for the love of god make it modable, the fact that it wasn't from the beginning I find quite odd but seeing as it's hardcoded and decompiling a file is a crime worse than murder ( :???: ), nobody has dared to touch the limit. I think this would go well together with the upcoming Warbands expansion seeing as it seems as if the developers are planning on making multiplayer battles have a limit above 32.
 
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