Remove Randomized Damage

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So.. about 6 months ago, I already made a post on this, but I think it's never been as bad as it is right now. I don't know what changed... maybe it's the bad servers, maybe some of the recent patches.. I have no clue: But why in the Calradian Hell would u make damage so random? For those already reading this, and going "Oh [insert insult here], nobody cares about this you [insert insult here]", I have some screenshots of what I mean. Take a look:

- Evidence1: https://gyazo.com/8b2dd966630b15ee3a3de076cdaed9e1
*I hit a light infantry with a mace in the shoulder for 15, after which I got hit with the exact same mace for 64 in the chest. Explain plis.

- Evidence2: https://gyazo.com/ca491018b3a66a98e0b7db2d2882c041
https://gyazo.com/633fe902e8325eba545a572addc13b69
https://gyazo.com/fce81a4d4b77bf5e742301fd404a81d5
*I hit a guy 6 times with a sword, which amounted to 115 damage... first off, HOW does a KHUZAIT INFANTRY take 6 hits?! And secondly, HOOOOW did that person not die? Explain plis.

- Evidence3: https://gyazo.com/ce94c6e9a01708ba38827f2289d96b38
*Apperantly a STONE to the head, does more damage than a bloody CROSSBOW BOLT.

So yeah, to any Taleworlds Dude reading this, please do something about it, or I will do an angry face, and wrap your cars in toiletpaper.
 

AxiosXiphos

Knight at Arms
M&BWBWF&SNWVC
There are speed calculations; also armour to consider. Also bare in mind classes will have different combat stats; and therefore do more or less damage depending on the class. To my knowledge though none of the damage in the game is 'random' though it may feel that way.
 

WMorton

Veteran
Make sure you turn into your attack, I agree its retarded how much damage some of the units can take but I'd say its one of the less broken things rn
 
Yeah, I know "PhYSiCs" but, even different speed calculations do not explain a damage difference of almost 50 i.e in the first screenshot.
 
There is a formula and its worked fine in the past. I would guess inconsistency is coming from poor server quality more than things suddenly being broken
 

soul_jak

Sergeant
I find speed multiplyer being more of an issue I've gotten different stats based on the same movement of running forward full speed but this could just be server-side problems, idk I'm not a physics major
 
It's as Apri says, knowing roughly how combat works, hits would never "randomly" be worse than they should. If your opponent manages to move into very close range and you don't manage to adjust your hit accordingly, that's how it is. The game is overengineered in some aspects, this discussion is very old by this point. But with experience you can still master most aspects of combat to some degree.
 

XDaron

Knight at Arms
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- Evidence3: https://gyazo.com/ce94c6e9a01708ba38827f2289d96b38
*Apperantly a STONE to the head, does more damage than a bloody CROSSBOW BOLT.
I don't think I undestood the image, where is the stone damage? it's supposed to be blunt damage

- Evidence2: https://gyazo.com/ca491018b3a66a98e0b7db2d2882c041
https://gyazo.com/633fe902e8325eba545a572addc13b69
https://gyazo.com/fce81a4d4b77bf5e742301fd404a81d5
*I hit a guy 6 times with a sword, which amounted to 115 damage... first off, HOW does a KHUZAIT INFANTRY take 6 hits?! And secondly, HOOOOW did that person not die? Explain plis.
19+ 18 + 27 + 11 + 18 = 93 damage
the 22 damage in the first photo is done to the mount
 
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Loyal2Odin

Sergeant
I don't think I undestood the image, where is the stone damage? it's supposed to be blunt damage
Lol I made a seperate thread about Stone Throwing in siege. Basically people are camping staircases and the tap the stone when you get close and you insta-die even though the stone travel literally no distance.

You know the feeling of getting one-tapped in CSGO or Valorant, well one taps are also possible in Siege, just take the stone.
 

XDaron

Knight at Arms
Lol I made a seperate thread about Stone Throwing in siege. Basically people are camping staircases and the tap the stone when you get close and you insta-die even though the stone travel literally no distance.

You know the feeling of getting one-tapped in CSGO or Valorant, well one taps are also possible in Siege, just take the stone.
oh, that stone, that one is overtuned at close ranges I agree
 

Moton

Sergeant at Arms
Also the way you hit plays a huge role. If you have lets say a menavlion you can hit them with the wooden part and miss them with the blade and as such it will obviously do less damage. Same with mace and every weapon really, you have a optimal hit range where it does the most damage. Then you have speed, wich body part you hit, stats on unit type and armor. After all this you have server side detection wich can be something else wich you see. It's not random tho.
 
I don't agree damage should be the same on every hit, but it should be somewhat more predictable. Warband had this issue as well.
To be fair, in all my 5000h on Warband, I have rarely seen such inconsitency in terms of damage. Like sure, sometimes u die in 3 hits even tho ur heavy armored infantry, but here u get hit for 10, 35 and 65 dmg with the same weapon.
 
Also the way you hit plays a huge role. If you have lets say a menavlion you can hit them with the wooden part and miss them with the blade and as such it will obviously do less damage. Same with mace and every weapon really, you have a optimal hit range where it does the most damage. Then you have speed, wich body part you hit, stats on unit type and armor. After all this you have server side detection wich can be something else wich you see. It's not random tho.
Yeah I know the way you hit people is important. But that doesn't explain damage differences of up to 50. No matter if I beyblade, turn into the swing or just stand there and hit someone... It shouldn't be that much of a difference.
 
I don't think I undestood the image, where is the stone damage? it's supposed to be blunt damage


19+ 18 + 27 + 11 + 18 = 93 damage
the 22 damage in the first photo is done to the mount
Point taken, but still.. Khuzait infantry should not survive that many hits / a sword should do more damage to leather armor.
 

Moton

Sergeant at Arms
Yeah I know the way you hit people is important. But that doesn't explain damage differences of up to 50. No matter if I beyblade, turn into the swing or just stand there and hit someone... It shouldn't be that much of a difference.

I think it should. That is what is gonna differentiate a good player from a bad player. When a good player have a really good understanding of the mechanic it wont be random to do maximum damage all the time but it will probably feel random and unfair for a new player. I usually get very consistent damage output. If i hit the same unit with the same weapon 3 times I usually do about (+-10dmg) the same damage on all 3 hits.
 
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