Experiment is over
Its not fun to play against, and slightly increasing or decreasing its likelihood will do nothing to change that.
The current coding essentially gives every two handed weapon a chance to randomly crit anyone who is fighting against it.
Keyword random. There is very little someone who is fighting against it can do to prevent it.
Its affected by weapon weight, a weapon stat which is not even available to view by players in the armory. Which weapons are better or worse at crushing through is left as a complete mystery unless you literally look at the game files.
Its just frustrating to fight against, and doesnt actually solve any of the balance issues for Twohanders. Twohanders were weak in skirmish because of their vulnerability, not because of their damage output. It also makes them even more annoying to fight against in gamemodes where they are NOT weak , such as TDM and Captain mode.
Its not fun and its not balanced. Why is it here? What is it accomplishing? What element of gameplay is improved because of its existence?
Even making it a very small chance of happening is just leaving it as a bugaboo demon that only shows up when you least expect, making it something you have to just hope doesnt happen to you.
If you dont have the ability to ONLY give it to certain weapons as a tag, it should not be in the game at all. You cannot leave it as a "formula" that shows up inconsistently based on someone running forward slightly faster than usual.
Its not fun to play against, and slightly increasing or decreasing its likelihood will do nothing to change that.
The current coding essentially gives every two handed weapon a chance to randomly crit anyone who is fighting against it.
Keyword random. There is very little someone who is fighting against it can do to prevent it.
Its affected by weapon weight, a weapon stat which is not even available to view by players in the armory. Which weapons are better or worse at crushing through is left as a complete mystery unless you literally look at the game files.
Its just frustrating to fight against, and doesnt actually solve any of the balance issues for Twohanders. Twohanders were weak in skirmish because of their vulnerability, not because of their damage output. It also makes them even more annoying to fight against in gamemodes where they are NOT weak , such as TDM and Captain mode.
Its not fun and its not balanced. Why is it here? What is it accomplishing? What element of gameplay is improved because of its existence?
Even making it a very small chance of happening is just leaving it as a bugaboo demon that only shows up when you least expect, making it something you have to just hope doesnt happen to you.
If you dont have the ability to ONLY give it to certain weapons as a tag, it should not be in the game at all. You cannot leave it as a "formula" that shows up inconsistently based on someone running forward slightly faster than usual.
By the way, its possible to crush through blocks with the one handed mace the Khuzait gets.