Remove Crush Through Or Remove Multiplayer

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I had that moment when a 2h sword crushed through my 2h sword, I'm like: U w0t m8?

This really needs to be removed lol
 
What you guys should worry about is that they still haven’t acknowledged that crush through is ****. See you in 1.7

Also who would have thought that what we said would happen if they added crushthrough actually happened...
 
What you guys should worry about is that they still haven’t acknowledged that crush through is ****. See you in 1.7

Also who would have thought that what we said would happen if they added crushthrough actually happened...
They have said they are “adjusting” it, but like I said that is missing the point.

Making it slightly less likely just makes it more random and harder to plan around. Both the active blocking and my weapon mode suggestion are preferable alternatives because both make it consistent and understandable. Contrary to what some people have said, making something more understandable will not add to the complexity of the game.
 
Making crush through blockable only on active blocks would add more complexity to the game, which is doesnt need. At this point theres a billion things to keep in mind when fighting in melee, adding more to that will just make the skill gap between players even bigger, which as far as Im aware, is something Taleworld doesnt want right? People arnt mastering the combat system because its hard, but because its not fun.
Once again its a system that was pretty much perfected in Warband, that wasnt taken into consideration when adapting it to Bannerlord. Add it on slow weapons with massive weight at the end, so mauls and hammers and thats it.
 
Making crush through blockable only on active blocks would add more complexity to the game, which is doesnt need. At this point theres a billion things to keep in mind when fighting in melee, adding more to that will just make the skill gap between players even bigger, which as far as Im aware, is something Taleworld doesnt want right? People arnt mastering the combat system because its hard, but because its not fun.
Once again its a system that was pretty much perfected in Warband, that wasnt taken into consideration when adapting it to Bannerlord. Add it on slow weapons with massive weight at the end, so mauls and hammers and thats it.
Taleworlds is much too stubborn to remove their brilliant idea, so the best we can do is hope it gets overhauled.

I’d much rather it be something I can control than the RNG it currently is.
 
Taleworlds is much too stubborn to remove their brilliant idea, so the best we can do is hope it gets overhauled.

I’d much rather it be something I can control than the RNG it currently is.
Just like a class overhaul aye?
 
Solution: Make hammer shorter and slower on berserker and make it the only weapon with crushthrough.
 
Taleworlds is much too stubborn to remove their brilliant idea, so the best we can do is hope it gets overhauled.

I’d much rather it be something I can control than the RNG it currently is.
Teeeeechnically they removed their brilliance from the last game.
Its not really random its just frustrating. If you walk forward and the enemy meets you, and you get a hit with the danger part of the weapon, its incredibly likely to crush through. The damage seems random though.
Random or not, it's an incredibly unfun mechanic that once given to the class with the most movement speed becomes even more annoying. Fought against a friend of mine, me with 1handed and he as a 2 hander and I couldnt touch him if he played passive.
 
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