MAXHARDMAN
Knight
I work now for new animation mod with many new animations , but also I want insert few new skeletons for different creatures .
I make new skeleton for MB ( I use OpenBRF for extract MB skeleton ) , he have same hierarchy , same number bones (20 ) like in native MB , but bones moved and rotate for my needs.
I need now make same animations for him , In MB has this animation , but then I try merge new skeleton and MB animations , new animations is broken ( legs and arms puts in different side , model broken too , all animations looks weird and funny )
Its too complicate for me , need write program for remake matrix from one skeleton for another.
I think I need same plug-in for same 3d editor ( any editor, I try Maya , 3dsmax ) or just conversion program .
Maybe someone may give me same advise , because I try all I can imagine, and really don’t know it possible somehow …
Remake many animations from null handly very very long and hard work... If I don’t find way for automatism this process , I throw this work .
I make new skeleton for MB ( I use OpenBRF for extract MB skeleton ) , he have same hierarchy , same number bones (20 ) like in native MB , but bones moved and rotate for my needs.
I need now make same animations for him , In MB has this animation , but then I try merge new skeleton and MB animations , new animations is broken ( legs and arms puts in different side , model broken too , all animations looks weird and funny )
Its too complicate for me , need write program for remake matrix from one skeleton for another.
I think I need same plug-in for same 3d editor ( any editor, I try Maya , 3dsmax ) or just conversion program .
Maybe someone may give me same advise , because I try all I can imagine, and really don’t know it possible somehow …
Remake many animations from null handly very very long and hard work... If I don’t find way for automatism this process , I throw this work .