AlxGvr
Veteran

Ok, I think this deserves its own topic:
Here are some suggestions which can bring more sense to religion feature in Brytenwalda (in my humble opinion
)
1. Make pagan temples on the map like monasteries where you can hire pagan priests in your party. Connect "Make sacrifice to the gods" feature to amount of priest in your party. More priests - more chances to do this, no priests - no chances.
2. Make religious rating (like honor or renown), you can increase it by donating to monasteries\pagan temples, helping and protecting priest\villages, building religious structures. If you do nothing it will decrease with time.
3. Make some Elite mercenaries who will be addicted to specific religion (fanatics). They will be very cheap to maintain. But very powerful warriors and you can hire them only if you have very hight religious rating.
4. Assign all troops in the game to religion (double them) Ang. Lig. I (pagan), Ang. Lig. I (christian), Sax. Hv. I (chtistian), Sax. Hv. I (pagan). It will depend now on where did you hire them. If it was christian village - the will be christian, if pagan - they will be pagan. If you have both pagan and christian troops in your party - moral will go low. So it will be sense to convert fiefs in your faith.
5. Make spies be able to do religion propaganda (slowly convert village, especially those which doesn`t have church\forest of celtic gods ). Make AI use spies. Hire stuff in the villages who will do anti-spy job. Or just inform you that in this village may be enemy spy, and you will send your spy than to find him. If you have a prison in the city, he will be escorted there, and you can torture him (hire torturer)). If you succeed, he will tel you who has sent him, and you can declare war on this faction now without losing any honor and relations
6. Hire tax-collector in cities and villages, who can reduce tax-inefficiency.
7. Enemy spies can kill all your staff in village or in the city (you can do the same). Also villagers cant revolt and kill all your staff too.
8. Make three upgrade levels to spies. Now it almost impossible to send spy to a hostile fief (relation near -75). He will be detected very quick. Leave this job to experienced veteran spies. Spies will gain experience not in the battles or due to training, but only working as spies and doing sabotage tasks.
What do you think?
Here are some suggestions which can bring more sense to religion feature in Brytenwalda (in my humble opinion
1. Make pagan temples on the map like monasteries where you can hire pagan priests in your party. Connect "Make sacrifice to the gods" feature to amount of priest in your party. More priests - more chances to do this, no priests - no chances.
2. Make religious rating (like honor or renown), you can increase it by donating to monasteries\pagan temples, helping and protecting priest\villages, building religious structures. If you do nothing it will decrease with time.
3. Make some Elite mercenaries who will be addicted to specific religion (fanatics). They will be very cheap to maintain. But very powerful warriors and you can hire them only if you have very hight religious rating.
4. Assign all troops in the game to religion (double them) Ang. Lig. I (pagan), Ang. Lig. I (christian), Sax. Hv. I (chtistian), Sax. Hv. I (pagan). It will depend now on where did you hire them. If it was christian village - the will be christian, if pagan - they will be pagan. If you have both pagan and christian troops in your party - moral will go low. So it will be sense to convert fiefs in your faith.
5. Make spies be able to do religion propaganda (slowly convert village, especially those which doesn`t have church\forest of celtic gods ). Make AI use spies. Hire stuff in the villages who will do anti-spy job. Or just inform you that in this village may be enemy spy, and you will send your spy than to find him. If you have a prison in the city, he will be escorted there, and you can torture him (hire torturer)). If you succeed, he will tel you who has sent him, and you can declare war on this faction now without losing any honor and relations
6. Hire tax-collector in cities and villages, who can reduce tax-inefficiency.
7. Enemy spies can kill all your staff in village or in the city (you can do the same). Also villagers cant revolt and kill all your staff too.
8. Make three upgrade levels to spies. Now it almost impossible to send spy to a hostile fief (relation near -75). He will be detected very quick. Leave this job to experienced veteran spies. Spies will gain experience not in the battles or due to training, but only working as spies and doing sabotage tasks.
What do you think?

