Cenobite
Banned
Makes me laugh when i see this advertised on Steam. Released for Playstation, so does that mean the kids on playstation get a game that doesn't break save games everytime it updates like us on PC.
How long has this Bannerlord been released and charging full price for a game that's in ALPHA state constantly changing core code so it breaks save games & forces them into modules that can not be updated, you must then create a new game to take any advantage of new updates too the game breaking old save games forcing them too the delete bin!
After how many years of development this team from Taleworlds still can't update a game where it doesn't break old games or mods, they on purpose change code to break mods & games when plenty of developers can use editors functions properly & code in changes so it doesn't effect save games.
You're game is false advertising as it's still in ALPHA state where you're changing core code to break core mechanics which can completely change gameplay which too me is an alpha project.
The first game you charged a reasonable price so i could put up with the constant breaking of the game over the years as it developed but after 3 versions of the game and a myriad of modules created i would of thought you would have had enough experience as a development team to produce something that doesn't break every single major update by now for Bannerlord.
Most of this game has the same faults as the very first M&B at the core code, i think Warband is the better more fleshed out game with better rule sets to skills then the changes they have made for the new game, only the graphics have improved a bit, but they still use poor quality models & meshes at times which have nothing on my vast library of cool content for editors & game creation.
Who designed the player start with poor choices for skills, LET US PICK OUR OWN STATS like old games, fair enough you want to add story content but not at the cost of player creation, you're forcing players to take skills they don't really want so they can follow some character story path that makes no real difference other then forcing you to start with skills you don't need at the very start of you're campaign. Little choice in medical skills & intel skills, You don't need engineering skill to start yet near any path with int skill has this pointless skill to start off when it could be something useful like medicine skill which you really need at the start of you're game, as for high intelligence it makes all other skills raise quickly when you start working them, you basically gave us limited character creation for some pointless background story plot.
You're development is slow & game breaking!
3 games you have broken so far after 90 hours of play, give me a stable version & stop breaking core code do updates that don't break all save games, i would like all new updates in my current game not have to start a whole new game to take advantage of any new updates.
How long has this Bannerlord been released and charging full price for a game that's in ALPHA state constantly changing core code so it breaks save games & forces them into modules that can not be updated, you must then create a new game to take any advantage of new updates too the game breaking old save games forcing them too the delete bin!
After how many years of development this team from Taleworlds still can't update a game where it doesn't break old games or mods, they on purpose change code to break mods & games when plenty of developers can use editors functions properly & code in changes so it doesn't effect save games.
You're game is false advertising as it's still in ALPHA state where you're changing core code to break core mechanics which can completely change gameplay which too me is an alpha project.
The first game you charged a reasonable price so i could put up with the constant breaking of the game over the years as it developed but after 3 versions of the game and a myriad of modules created i would of thought you would have had enough experience as a development team to produce something that doesn't break every single major update by now for Bannerlord.
Most of this game has the same faults as the very first M&B at the core code, i think Warband is the better more fleshed out game with better rule sets to skills then the changes they have made for the new game, only the graphics have improved a bit, but they still use poor quality models & meshes at times which have nothing on my vast library of cool content for editors & game creation.
Who designed the player start with poor choices for skills, LET US PICK OUR OWN STATS like old games, fair enough you want to add story content but not at the cost of player creation, you're forcing players to take skills they don't really want so they can follow some character story path that makes no real difference other then forcing you to start with skills you don't need at the very start of you're campaign. Little choice in medical skills & intel skills, You don't need engineering skill to start yet near any path with int skill has this pointless skill to start off when it could be something useful like medicine skill which you really need at the start of you're game, as for high intelligence it makes all other skills raise quickly when you start working them, you basically gave us limited character creation for some pointless background story plot.
You're development is slow & game breaking!
3 games you have broken so far after 90 hours of play, give me a stable version & stop breaking core code do updates that don't break all save games, i would like all new updates in my current game not have to start a whole new game to take advantage of any new updates.