will even modders be able to make it good with all the restrictions the devs have put?It will be up to modders then to fully realise the potential of the game. Didn't expect much else, but it's a shame.
That doesn´t give me more hope, they weren´t be able to release an update that didn´t break whatever stuff for the last year or so.Found this statement from Taleworlds on Reddit. Pretty much confirms that there'll be at least one or two more updates until "full release".
Found this statement from Taleworlds on Reddit. Pretty much confirms that there'll be at least one or two more updates until "full release".
I would very much like TW to clarify their post-release plans in more detail.the biggest joke, besides the game itself, is that they'll probably keep releasing updates after the "release", and thus keep breaking every mod every 2 months.
That's why I made this post https://forums.taleworlds.com/index.php?threads/future-plans-post-2-from-taleworlds.453082/ and tagged Callum to try and get a responseI would very much like TW to clarify their post-release plans in more detail.
Do they have a certain slate of content planned, after which they'll call the game finalized? Will the frequency or content of updates change in general? Will Steam still get beta branches, and if so will their nature change in any way? Is TW going to do anything to make future updates friendlier to modders, like communication of API changes, releasing "Stable" beta branches, no longer touching XML/scene files, doing updates annually or semi-annually instead of every 2-3 months, etc etc?
Or is post-release going to be identical, for all purposes, to early access? And if so for how long? Until XYZ features are in; or indefinitely? As much as some players are disappointed that release is being announced before every promised feature is implemented, modders will also be disappointed if release is being announced without it actually bringing an end to the EA-modding frustrations.
Totally this, I cannot believe how bad, out of place and unepic it looks. Random cavalry charges once and again and again, blobs of infantry fighting, random conversations buying a workshop, weird music... What's the point on releasing a new trailer that looks way worse than the one they released for the Early Access version two years ago? And still no banners, I know it kinda turned into a meme or something, but come on, it's the release trailer of a game that it's called "Bannerlord", a bit of self love, guys.God that trailer looked awful lmao. Looked like a 2013 fan trailer with that two steps from hell
Console audienceGod that trailer looked awful lmao. Looked like a 2013 fan trailer with that two steps from hell
I thought exactly the same thing... the same picture.Totally this, I cannot believe how bad, out of place and unepic it looks. Random cavalry charges once and again and again, blobs of infantry fighting, random conversations buying a workshop, weird music... What's the point on releasing a new trailer that looks way worse than the one they released for the Early Access version two years ago? And still no banners, I know it kinda turned into a meme or something, but come on, it's the release trailer of a game that it's called "Bannerlord", a bit of self love, guys.
maybe the EA version is very different from the release version.how are they going to add all the "announced" stuff in 2 months?
hell, even sieges aren't fully fixed yet.
and the AI still does stupid stuff pretty glaringly.