Twilight of Chivalry

Twilight of Chivalry is an ambitious Multiplayer mod project for Mount & Blade II: Bannerlord. Built by veteran Multiplayer developers and players, Twilight of Chivalry aims to be the ultimate medieval Multiplayer experience.

Quick Overview

English (US)
Total members
Total events
Total discussions

Release Changelog

Users who are viewing this thread

Not open for further replies.


Section Moderator
  • Fixed alternate weapon mode for 2h weapons
  • Implemented dozens of new poleaxes
  • Axe and bardiche textures reworked
  • Bastard swords now share the same down attack animation as 2h swords
  • Unsheathed banners now correctly align with ground level
  • Unsheathed banners now disappear after round end
  • Arrow and bow stack size reduced from 30 to 24
  • All bow base damage decreased by 1
  • All crossbow base damage decreased by 2
  • Fixed house material visual bug
  • Fixed Conquest flag names
  • Removed great bascinet helmets
  • Reverted to native banner system
  • New gamemode: Competitive, same as battle but the map selection is only comp. maps
  • Reworked map pools and selection
  • New feature: Show event maps checkbox for admins browsing maps
  • New map: Old Village by Suspicious_Man
  • Fixed English gunner melee gear
  • New event map: Village Assault
  • New event map: Snowy Forest
  • New event map: Pine Valley
  • New event map: Coastal Battle
  • Fixed snowy props
  • 46 new banners

  • Fixed Breton classes not having free shoes
  • Fixed Breton Sergent free sword equipment selection
  • Mordhau 2h & Polearm up attack animation duration increased from 0.45s ->0.6s
  • Reduced short bow accuracy 99->98
  • Reduced hunting bow accuracy 99->97
  • Reduced war bow accuracy 99->96
  • Reduced long bow accuracy 99->95
  • Reduced hunting crossbow accuracy 99->95
  • Reduced light crossbow, crossbow accuracy 99->96
  • Reduced heavy crossbow, siege crossbow accuracy 99->97
  • Reduced bow & crossbow speed rating
  • Removed up attacks for pikes and other polearms longer than 2m
  • Removed alternate javelin modes for spears
  • Added new particle effects on missiles hitting water
  • Added game_missile_launch to sync firearm sounds in Multiplayer
  • Dagger items now display they can't block
  • Changed sun altitude from 80 to 60
  • Lowered global sun lighting values (160, 140, 120)->(100, 90, 92)
  • Removed fresnel shader on armours and helmets
  • Replaced Milanese armour mesh
  • Removed jupon armours
  • Complete rework of armour categorisation
  • Complete rework of available brigandines - 1 basic and 1 upgraded for ranged, 1 medium and 1 heavy heraldic brigandines for infantry
  • Fixed TDM spawns on Bhaile and Farvale
  • Banners are now automatically equipped if selected for purchase
  • New armour: English gambeson
  • Implemented gambeson LODs
  • 70 openBrf errors fixed
  • New maps: Ruins Rebuilt, Halcyon Quay, Escape to the Country, Ghostbough, Hartonkeep, Prison Hill, Frosthaven
  • New event maps: Swamps
  • Removed Brezeliad and Darkwood Fort
  • New item: Churburg Plate for France and Brittany
  • New items: Two Corrazina versions
  • New feature: Open/close helmets with V
  • New items: 4 Sallets
  • New item: Heraldic Heavy Mail and Plate
  • Fixed flag UV issues
  • Conquest gamemode now has a spawn selector
  • Conquest gamemode now has named flags rather than flag 0, 1, 2 etc.
  • Fully automatised heraldic banner generation
  • Initial test version
Last edited:
Not open for further replies.
Top Bottom