At long last, 1.16 is available.
Update: 1.165 fixes a bunch of bugs in 1.16. Thanks to all the testers who've contributed bug reports, 1.165 is reasonably stable and feature-complete
Note: this is not savegame-compatible at all. Trying to use savegames with it will cause odd behaviors, if you're lucky, and is 100% guaranteed to be a buggy mess, due to various changes.
Changelog:
1. New shield-bash attack. Uses left or right CTRL key (for lefties). Knocks down people near the player for a little bit, allowing you to backpedal and escape from being surrounded.
2. New ammunition system for armies. Requires army ammunition supplies, so that ammo isn't endless.
3. Nerfed ammo for firearms / crossbows to 30 rounds.
4. New Cannon ammunition system, where players may only have one type of Cannon with the appropriate ammunition (with the notable exception of Dragons, where single / double-barrels can be both used). Fixes a lot of exploits / unintended behaviors with the Cannons.
5. Nest of Bees can only be used dismounted now.
6. Swadian mounted knights and swordsmen have shields now.
7. Fixed various bugs with Village Raids, so that the fatigue level isn't raised to ridiculous levels and spawns work correctly.
8. New Realistic Fatigue System, whereby troops who are fatigued are knocked out, instead of having Morale drop through the floor. This doesn't necessarily make it easier, but it will hopefully make it less frustrating, since armies won't disintegrate if you have to fight a huge number of battles.
9. Reworked food. The foods that give a significant Morale bonus are a lot more expensive, and there's less per stack. But they give more bonus than they used to. Think of it as a reward system- buy your troops some beer or fine foods to raise their spirits, etc.
10. Reworked trade goods and availability of trade goods in areas where they're produced. It really makes sense to be a Merchant now.
11. New female armors. New female mercs will follow when I have time to finish the paint.
12. New deathcam system that allows free deathcam movement. It's really nice.
13. Fixed "I can't join this battle" issues.
14. Fixed some odd issues with certain dialogues. There's almost certainly a deeper bug there, but I think it's related to an engine issue with Agent IDs.
15. Manhunter groups actually spawn enough troops to not be total pushovers. Committing crimes (raiding villages) causes the player to be put on their 'bad' list, and they'll attack you.
16. Caravan Masters have decent equipment now.
17. I think cattle herds are fixed now.
18. Nerfed gold payoffs for both battles and prisoners. Battle gold halved, prisoner gold is now effected by Realism settings.
19. Bastard swords do more damage than arming swords, when used two-handed.
20. New weapon: the Bwanga (an African throwing-axe). These are very nasty, but you can't carry very many of them. Sarranid Assassins use them now, instead of throwing knives- watch out
21. New food type: hard-tack. Gives no Morale bonus, but it will feed an army for quite some time, preventing Morale loss due to lack of food.
22. Added Switch Weapons script. Uses F9-F12 to swap weapons. Not incredibly useful in this mod, but it's sometimes handy.
23. Made some changes to the module variables that, on my hardware at least, have significantly improved stability.
24. Fixed army counts for reinforcements; they now take allies into account.
25. Changes / bugfixes for the troop morale system in battles; expect troops to rout more often.
26. You can now renounce your oath if your Faction doesn't like you.
27. Increased price of Vaegir troops.
28. Lots of small changes, tweaks and improvements.
Update: 1.165 fixes a bunch of bugs in 1.16. Thanks to all the testers who've contributed bug reports, 1.165 is reasonably stable and feature-complete
Note: this is not savegame-compatible at all. Trying to use savegames with it will cause odd behaviors, if you're lucky, and is 100% guaranteed to be a buggy mess, due to various changes.
Changelog:
1. New shield-bash attack. Uses left or right CTRL key (for lefties). Knocks down people near the player for a little bit, allowing you to backpedal and escape from being surrounded.
2. New ammunition system for armies. Requires army ammunition supplies, so that ammo isn't endless.
3. Nerfed ammo for firearms / crossbows to 30 rounds.
4. New Cannon ammunition system, where players may only have one type of Cannon with the appropriate ammunition (with the notable exception of Dragons, where single / double-barrels can be both used). Fixes a lot of exploits / unintended behaviors with the Cannons.
5. Nest of Bees can only be used dismounted now.
6. Swadian mounted knights and swordsmen have shields now.
7. Fixed various bugs with Village Raids, so that the fatigue level isn't raised to ridiculous levels and spawns work correctly.
8. New Realistic Fatigue System, whereby troops who are fatigued are knocked out, instead of having Morale drop through the floor. This doesn't necessarily make it easier, but it will hopefully make it less frustrating, since armies won't disintegrate if you have to fight a huge number of battles.
9. Reworked food. The foods that give a significant Morale bonus are a lot more expensive, and there's less per stack. But they give more bonus than they used to. Think of it as a reward system- buy your troops some beer or fine foods to raise their spirits, etc.
10. Reworked trade goods and availability of trade goods in areas where they're produced. It really makes sense to be a Merchant now.
11. New female armors. New female mercs will follow when I have time to finish the paint.
12. New deathcam system that allows free deathcam movement. It's really nice.
13. Fixed "I can't join this battle" issues.
14. Fixed some odd issues with certain dialogues. There's almost certainly a deeper bug there, but I think it's related to an engine issue with Agent IDs.
15. Manhunter groups actually spawn enough troops to not be total pushovers. Committing crimes (raiding villages) causes the player to be put on their 'bad' list, and they'll attack you.
16. Caravan Masters have decent equipment now.
17. I think cattle herds are fixed now.
18. Nerfed gold payoffs for both battles and prisoners. Battle gold halved, prisoner gold is now effected by Realism settings.
19. Bastard swords do more damage than arming swords, when used two-handed.
20. New weapon: the Bwanga (an African throwing-axe). These are very nasty, but you can't carry very many of them. Sarranid Assassins use them now, instead of throwing knives- watch out
21. New food type: hard-tack. Gives no Morale bonus, but it will feed an army for quite some time, preventing Morale loss due to lack of food.
22. Added Switch Weapons script. Uses F9-F12 to swap weapons. Not incredibly useful in this mod, but it's sometimes handy.
23. Made some changes to the module variables that, on my hardware at least, have significantly improved stability.
24. Fixed army counts for reinforcements; they now take allies into account.
25. Changes / bugfixes for the troop morale system in battles; expect troops to rout more often.
26. You can now renounce your oath if your Faction doesn't like you.
27. Increased price of Vaegir troops.
28. Lots of small changes, tweaks and improvements.