Reintroducing bastard weapons into MP

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flashn00b

Sergeant at Arms
Wanna think i'm not the only one who misses their inclusion in the game. As of Release Version 1.1.2, only four classes in the game have access to them (Khan's Guard, Lancer, Cataphract, Dhruzhnikk). Perhaps it'd be worth it to bring them back to the game?

To start off the thread, here's how I think they could be re-introduced to Bannerlord:

Multiple Factions
New Weapon: Quarterstaff
- Swing Speed: 87
- Swing Damage: 55 Blunt
- Thrust Speed: 90
- Thrust Damage: 24 Blunt
- Length: 147
- Can be swung around as a two-handed weapon, or be used as a short one-handed spear

Battania

Savage
Falx replaced with Rhomphalia as the Improved Armor weapon
Rhomphalia replaced with Falx as the perk weapon

Falx speed increased from 97 to 102
Falx can be one-handed again. Stats identical to its earlier incarnations prior to one-hand stance removal

Reason: Looking at the history of the Rhomphalia and Falx, I don't think it's even possible to balance the former around having a lousy two points of armor when the Falx deals more damage and is faster ON TOP of being tied to Improved Armor. I think the best way to go about the 2h cut weapon balance would be for the Falx and Rhomphalia to switch places. A Falxman would be extremely fragile, but can do huge chunks of damage in a short time and if left alive for long enough, can be one of the most versatile units in the game with a shield and whatever throwing weapons he finds off the ground.

Fiann
Noble Two-Handed Sword can be one-handed again, complete with its terribad one-handed stats

New Mechanic: Humiliation
Upon scoring a kill with a one-handed Noble Two-Handed Sword, the server will print a system message in the chat log saying "PLAYERNAME was fatally embarrassed by PLAYERNAME". Scoring a humiliation will net extra gold based on the following circumstances:
Player is a Peasant Levy or Rabble with the Looter perk, or is a Raider with the Blood Money perk: 5 (TDM only)
Every other situation: 10 (all non-Captain modes)

Reason: Yeah, the one-handed two-handed sword is pretty bad, but I imagine that if we're to see the return of bastard weapons, it's probably only natural that the Noble Two-Hander becomes one again. Suppose if a player manages to style on his enemies with an intentionally bad means to use an otherwise good weapon, he should have the satisfaction of publicly embarrassing his opponent on the server.

Aserai

Guard
Improved Armor replaced with Quarterstaff
Sturdy replaced with Improved Armor

Reason: Aserai needs additional sources for blunt damage, and there's no reason to use the Tabar when Sturdy does the same thing as the Improved Armor perk. Replacing Study with Improved Armor will improve visual feedback as to which Guards have increased armor, as well as free up a Perk 1 slot to squeeze in a blunt two-handed weapon. Since the staff is a bastard weapon as mentioned in the "Multiple Factions" header, picking up a shield will allow the Guard to use his stick as a short spear.

Empire

Legionary
Melee Expert replaced with Bastard Weapon:
Movement speed bonus increased from 5% to 7%
Upgrades your one-handed weapon to a bastard weapon
- Sword and Shield: Long Spatha replaced with Vlandian Bastard Sword
- Axe Specialist: Imperial Heavy Axe replaced with Imperial Battle Axe
- Mace Specialist: Imperial Heavy Mace replaced with Quarterstaff

Reason: Barring one specific flaw, Empire is a pretty average faction that doesn't really have much going for it. Giving the Legionary a Bastard Weapon perk could give players an incentive to spend more gold on their respawns rather than play the lower-cost classes exclusively.
 
2h weapons need a length and damage boost, or a special attribute buff like Shield Breaking or Calvary Crushing.

Right now a 1h sword can deflect a power blow from ANY weapon that isn’t a pole arm (consistently). With that much versatility and speed, PLUS the ability to single blow kill, is too much.
 
2h weapons need a length and damage boost, or a special attribute buff like Shield Breaking or Calvary Crushing.

Right now a 1h sword can deflect a power blow from ANY weapon that isn’t a pole arm (consistently). With that much versatility and speed, PLUS the ability to single blow kill, is too much.
you were not around for the crush through era, what you suggest took 6+ months to fix with absolutely broken 2h weapons that would give free damage just by overhead swinging. they already have more range than 1handers, they have less weight than sword and boards thus making them faster movement speed for the user, and doing 40+ damage on a glance swing is way better than 1handers have. if you want better 2handers play cRPG, but dont complain to me when you cannot block.
 
There is no such thing as a “power blow” unless you mean an overhead with a crush trough weapon. I think there are 3(?) options there - battanian+sturgian mauls and the heavy menavlion.
 
Explaining it very basic: A power attack is a swing that is held (hold LMB) and when released it will deal more damage than a normal attack (LMB single click) To maximize the damage dealt using power attack, it must be released in the right moment. Power attacks can be carried out in all 4 directions.

Im guessing this is what he mean by "power blow" - please correct me if wrong.

Apart from this tiny detail, I disagree with everything in this thread. I wouldnt be able to come up with this stuff if I had sniffed glue for 3 days straight.
 
Apart from this tiny detail, I disagree with everything in this thread. I wouldnt be able to come up with this stuff if I had sniffed glue for 3 days straight.
Good luck killing a Sergeant as Aserai, then.

Also explain why I would ever use Rhomphalia over Improved Armor as a Savage.
 
Good luck killing a Sergeant as Aserai, then.

Also explain why I would ever use Rhomphalia over Improved Armor as a Savage.
Improved armor doesn't do much, slashing still is the best damage against low armor, and the rhomph is a better weapon, leading to higher damage, better chance to 1 shot.

U kill sergeant with a mace, otherwise chip at em with the Kaska because you have good range and speed with it. Throwing and pierce do work as well.
 
2h weapons need a length and damage boost, or a special attribute buff like Shield Breaking or Calvary Crushing.

Right now a 1h sword can deflect a power blow from ANY weapon that isn’t a pole arm (consistently). With that much versatility and speed, PLUS the ability to single blow kill, is too much.
Hell no. HELL NO. I can take a lot of **** but I would first die than play with crush through again. No.
 
lol cringe

Edit: Ok Im bored, Ill entertain myself for a while:

Good luck killing a Sergeant as Aserai, then.
Like saying "Good luck killing an Abram tank as Iran" wtf does it even mean? I can pick any Aserai I want to beat a Sergeant? Or you refer to a particular Aserai unit? Playing Aserai, to beat a Sergeant Id personally pick a tier 2 jav or kamikaze zerg with a tier 1 until I have money for heavy cav. The good archer is tier 4 AFAIR, the heavy archer, whatever tier it is, would also be an option, depending on scenario and circumstances.

Why cant you deal with the fact that factions are different, if they were exactly the same, it would be super boring and generic! You are spoil and entitled. When things doesnt go your way, its the things fault. You are unable to adapt because you are clueless of what it means. You dont know how to look objectively at a given situation and analyse it to gain understanding why you suck and then change it. You straight down refuse it because you are either stupid or arrogant - or both.

Also explain why I would ever use Rhomphalia over Improved Armor as a Savage.
Im unable to explain the things that is going on in your head specifically. Im completely totally lost here.
 
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On topic: Id like longswords/bastard swords. I wouldnt use it as main but I really like them as sort of alternative to break the triviality. Also, due to the longer reach longswords usally have, its a super viable one/two-hand-shield-cav weapon

So, do I want devs to work on adding them to the game, rebalacing the entire weapon portfolio, ponder for weeks about what faction(s) should get the longsword as well as take the fights with whoever douchecanoe on forums who dislike the choices made?
Certainly not.

cRPG mod have longswords and I believe Bannerlord Online also have them. Im sure there are plenty of weapon mods that adds various longswords if you want them in SP.
 
Why cant you deal with the fact that factions are different, if they were exactly the same, it would be super boring and generic!
So Vlandia VS Aserai is supposed to be a hopeless matchup for the latter then? You're basically admitting that the game should be unbalanced at this point, with some factions and units being straight up better than others.

I get that a desert-borne culture should be lacking in heavy armor as part of their faction identity. However, a multiplayer game should dictate that they should have more options in fighting armored opponents, so they should have additional blunt weapons to compensate.

And besides, there's no reason to use Improved Armor as a guard if you can achieve the same thing with Bardiche/Sturdy or 2h Sword/Sturdy. I think there's room to give the Guard a blunt bastard weapon.
 
So Vlandia VS Aserai is supposed to be a hopeless matchup for the latter then? You're basically admitting that the game should be unbalanced at this point, with some factions and units being straight up better than others.
Welcome to the rock-paper-scissor format
I think there's room to give the Guard a blunt bastard weapon.
I think theres room for you to stfu
 
Welcome to the rock-paper-scissor format
Except for Battania/Battania VS Aserai, Aserai is paper and the other faction is gun.

Just admit that you want to farm easy kills, because giving Aserai more blunt weapons would take that away.

In case you don't know, there's a difference between "factions should be different" and "factions should be objectively better or worse than others". You're advocating for the latter.

My suggestion involves not making Aserai the same as other factions, but rather give the "no heavy inf" faction additional forms of counterplay to use against heavy infantry
 
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I like how everyone argues about the strenght of the units and all forgetting that this game is all about punishing ur enemy for his mistakes so u can play the ****est unit with the ****est weapon and still win a guy witht he megahyperOPcarry unit cus u do no mistakes. 🤡🤡

Learn the game the hard way instead of complaining about the unbalanced units all facions are balanced in some ways and are good its all about players if they get killed or not. ))))
 
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