Reinforcement

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Verbuyc

Recruit
The reinforcement system needs a serious rework.
I get that in 1.8.0 It said they'd always spawn in the deployment zone, but that is just lazy (which is par for the devs though, so no surprise). If I advance through the enemy deployment zone, just have them spawn at the nearest map edge.

And WHEN they're deployed needs some attention too. If my army is winning, don't give them 2 or 3 waves before I get one, it's bs.
I've had battles where only 1/3rd of my army is deployed without reinforcement after 2/3rds to 3/4ths of the enemy army is deployed before my first reinforcement wave (no matter my army size).
 
Yeah it's so frustrating, often just puts me off playing. The fact that you have no influence over what troops spawn as well.
 
Yeah it's so frustrating, often just puts me off playing. The fact that you have no influence over what troops spawn as well.
There was kinda a fix, you can choose with what troops spawn, don't know if it actually works since I set up my army by tier anyways
 
Totally agreed.
It's almost as if the game wanted to punish you for attacking an AI that is playing the waiting game, only to pull a pincer attack on you not because of a great tactical move, but simply because their reinforcements will spawn out of thin air behind your lines.
Just like in order to flee, any agent needs to run out from one of the edges of the map, so should reinforcements arrive to the battlefield, from one of the map edges.
 
Totally agreed.
It's almost as if the game wanted to punish you for attacking an AI that is playing the waiting game, only to pull a pincer attack on you not because of a great tactical move, but simply because their reinforcements will spawn out of thin air behind your lines.
Just like in order to flee, any agent needs to run out from one of the edges of the map, so should reinforcements arrive to the battlefield, from one of the map edges.
The fact that is is such a simple fix is what really irritates me about it
 
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