I am putting this is the bug reports area as there is no other way for me to get Taleworlds to acknowledge the issue. When you changed the reinforcement system so it didnt spawn them constantly to cause pausing it created a huge issue. I can outnumber the AI, they will get reinforcements first and I had a siege today that was my 890 vs their 800. I was down to 160 troops and they had 400 and got reinforcements first and I didnt get any till I was down under 150. This drastically changes battles and this system NEEDS to get fixed. Even though we have 1000 battle size, battles never get to that number after a battle starts. Your lucky to have around 500-700 on the field of battle at any one time. While technically not a bug it is a mechanic that I considered bugged and needs addressing soon. It is totally unfair to the player and the AI get a huge advantage over us. This also leads into the AI falling far back in battles that we have to go so far to them that their reinforcements spawn behind us which is issue #2. Those 2 together make the system broke to bad and make gameplay terrible. A dev needs to look at this and re do this system as it is by far one of the worst mechanics in the game,