Reinforcement Spawning

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lampuiho

Regular
It seems no one cares how disturbing it is to see people appear suddenly in the middle of the field.

My suggestion is to make them fade in from outside of the field (spawn them outside and give them invisibility and then they slowly become completely solid) and then run inside the battle area.

It was discussed before as shown here: http://forums.taleworlds.com/index.php?topic=99997.0

but I don't like the suggested idea either because it doesn't make sense that those reinforcement just teleport in.

That thread was also closed so I'm starting another one.
 
Ahh so Rome Total War style eh? 

I agree but lets say in Warband with the new routing system they just walked on the battlefield, pissed their pants, and ran to the hills.  That might be a problem.
 
I think reinforcement should give morale boost to the troops around and stop the others from running and join back into the formation. They come in a huge pack so they shouldn't just run in terror after just having arrived the battlefield for a while.
 
First of all, I think, that units should start routing ONLY if their situation is REALLY bad. What leads to another thing, leaders should NOT go in first line and get knocked like some idiots. They should hide behind elite guards. Also, leaders (both AI and player) should have possibility to gather forces like it is in TW games. Routing units should come back when you/AI lord ride near them.
 
KuroiNekouPL 说:
First of all, I think, that units should start routing ONLY if their situation is REALLY bad. What leads to another thing, leaders should NOT go in first line and get knocked like some idiots. They should hide behind elite guards. Also, leaders (both AI and player) should have possibility to gather forces like it is in TW games. Routing units should come back when you/AI lord ride near them.
Agreed,you should also have some kind of horn to sound to bring them back,to avoid chasing your units(which are usually scattered when routing) around map in the middle of battle!
 
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