NW Completed Regimental Pro League

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PhoenixD

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Greetings, Regiments of Napoleonic Wars,

This is a long lasting tournament and based on European Native League on Native. That tournament achieved high popularity on Native, therefore I would like to take it further to NW. Rules from the Native version will be slightly different, but the main content will be kept.
There will be no divisons in this league, however we will have Group Stages and then Knockout Rounds to determine the overall winner. The deadline for application is until 13|05|2012



  • Combat Speed: Medium, Friendly Fire: 100% (melee and ranged), Round Duration: 900 seconds, Game type: Battle, Respawn Time : 8 sec , Spectator Settings: Locked to team members view. No bots and no polls.
  • Teams are not allowed to use Artillery or Cavalry or Skirmishers during matches.
  • Matches will be 10 rounds long, played over one map. Each side will swap factions and spawns after 5 rounds.
  • Rounds resulting in a draw will count as normal, with no points awarded to either team.
  • Matches will be 20 a side, with no class or equipment restrictions. If both teams agree, matches may be fought with more players but as far as the league is concerned, no support will be offered for this.
  • All matches should be played on the official event servers of NW.
  • The winner will be the team with the most rounds won, at the end of the match.
  • Teams may make any substitutions necessary. When making a switch, the outgoing player should stay spectator or leave the server.
  • If the match ends in an overall draw, then it will be considered a tie and both teams will get 1 point.
  • Each map must be reset, after 5 rounds, when the teams switch.
  • Typically, matches will be played without a referee. There are simply too many matches to expect a referee to be present most of the time, so take frequent screenshots and even video recordings, if you can.
  • Unless team captains decide otherwise, team 1 will always start at spawn 1 on the first map and and spawn 2 on the second map and vice versa for team 2.
  • If a team cannot show out with 20 players, for a match, the other team should continue with 20 anyway. If however, a team cannot make 15 players or more, the other team will be offered a default win, provided they have shown up with at least 20 players. If neither team has shown up with 20 players, the match should be rescheduled. Teams should allow 15 minutes, after the scheduled match time, for players to arrive on the server, before any of these rulings are put into practice.
  • The above notions of shown players are defined by attendance on the agreed server alone. Players must be eligible, ready and willing to start the match.
  • An event admin may only make such a ruling if there is a reason that the match cannot be legitimately played, through no fault or misdoing of the teams and express consent to reschedule cannot be obtained from both teams. Basically unforeseeable, unavoidable circumstances. Situations that do not warrant the usage of this power include (but are not limited to): one team can't get enough players, there is a national holiday in the country where one the teams is based, there is another event taking place at the time.


Maps will be mostly open, although this will be updated


  • United Kingdom
  • Empire Francais
  • Königreich Preußen
  • Rossiyskaya Imperiya
  • Kaisertum Österreich


  • Captains must port a reply on this thread with their match result.
  • Maps will be picked in completely spontaneous order.
  • Faction choices will be 100% random and generated before the start of the season.
  • Fixtures will be generated randomly at http://www.fixturelist.com/.
  • The event admins will have the final say. If a dispute does not fall in your favour or you are unhappy with a decision, you must accept it.
  • Any suspected breach of the Team Regulations, League or Match Rules should be met with immediate confrontation and should be reported to an event admin, as soon as possible, preferably by your team captain. Any team that keeps quiet about friendly fire being set to the wrong percentage (for example), and then complains after they lose, will have their protests ignored.
  • Ignorance of the rules is not an excuse.
  • All fixtures will be randomly generated at the start of each league week.
  • Teams will be awarded 3 points for a win, 1 point for a draw and 0 points for a loss.
  • First two teams to qualify from each of the groups will proceed to the Knockout Stage.
  • Teams are sorted, within their groups, firstly: by total points, secondly: by round difference and lastly: by rounds won.
  • If any teams are level, at the end of a group cycle, on points, round difference and rounds won, they will fight in a one-off, playoff match, to determine their placement (the winner will take the higher position).



To register your regiment please fill out the following form:
Code:
[b]Regiment Name:[/b]
[b]Regiment Tag:[/b]
[b]Is your team capable of fielding an 20 player team on a weekly basis:[/b]
[b]Where is your team based?:[/b]
[b]Please provide contact details (preferably including Taleworlds forum accounts) of 3 active representatives for your team:[/b]
[b]Are you aware of the pending changes to the Match Rules?:[/b]
[b]Have you read the rules and do you agree, on behalf of your team, to abide by the rules of the competition throughout the cycle?:[/b]
[b]If your answer is "no" (or equivalent) to any of the above, please take steps so you are able to answer "yes" (or equivalent).[/b]

Current Signups:
 
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gokiller said:
This is quite the same as the groupfighting tournament that the 15e used to host right?

I guess so, however this is a much longer and more serious tournament.
 
PhoenixD said:
gokiller said:
This is quite the same as the groupfighting tournament that the 15e used to host right?

I guess so, however this is a much longer and more serious tournament.

Alright fair enough,

Carry on :wink:


Edit: tho i must say, watch the time, As in the European Cup (melee) will start soon, and we don't want two tournaments going though each other i ques :wink:
 
gokiller said:
This is quite the same as the groupfighting tournament that the 15e used to host right?

Used to host?

I certainly intend to go on with it post-DLC as well!
 
Is this meant to be for LB's? Or general public style play. It seems more like the old Golden Musket but with the potential to be better. If it's LB's then get in touch as i'd like to help out.
 
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