Regarding town interiors, exteriors... the buildings themsel

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Tribal-Bob

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I apologize if this has been posted, but I keep getting an SQL error when I try to use the search function. What format are the buildings (both interiors and exteriors) done in? I've done quite alot of Level design for varios FPS, and I'd like to take a crack at making higher-detail towns and buildings for myself.
 
The format was created by Armagan and it is almost impossible to edit them, except using the edit mode - it allows you to edit the props in the scenes.
 
i believe the files for actual scenes are in M&B/CommonRes/ and are in .brf format (which is as stated above, armagan's creation)

looking through module_scenes.py, it seems each is divided into two parts, which must each be buried in various .brf files, a 'mesh' and a 'body'

at the moment there are all of five scenes:
sargoth_square (zendar in the native game)
arena (zendar arena)
small_tavern (happy boar in zendar)
thirsty_lion (almost every indoor scene in native game)
encounter_spot (appears to be the scene shown at top left when in conversation)


the only hole in this that i see is the four ways in, which seems to have its buildings hardcoded in with its name


in the mob i am doing right now, i have all my towns work like zendar in the native game, except that they are all empty so far
i did a little experimenting with the four ways inn, and copying the module_scenes.py entry for four ways inn for one of my cities will create the inn scene
but if i change the scene id of it, and none of the rest, the buildings disappear and only the landscape is left
 
Not long ago Armagan used two files - a .rsf and a text file for every scene, but for some reason he has created the new .brf format. I had decrypted most of the rsf format, but i can't try decrypting the BRF, because I don't have a hex editor anymore.
 
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