I've always been fascinated observing how the world of M&B/PoP behaves, evolves and interacts with itself outside of the player's control. Its complex enough to be dynamic and interesting but not so complex as to be overwhelming (after a learning curve, of course, but that's what Native is for
.) Intuitive in many ways but just as often entirely inexplicable to normal human logic. I dig it. One of the main reasons I spend so much time on this forum is to read about other people's experiences playing by the same rules but having entirely different experiences, or sometimes very similar.
3.6 brought a lot of new factors into the mix in the form of Minor Faction sacking and Custom Knighthood Orders. I'm at day 140 of my 3.6 campaign and just starting to fight weaker Lords on even terms as a merc so I haven't had been able to get into the new CmKHO stuff personally. However, in my travels trading and escorting caravans, I have noticed a more numerous and potent Order presence on the map. More than once I've been saved from having to ditch heavy cargo to escape a fast enemy party by leap frogging from one Order patrol area of influence to another's. They seem to be everywhere making life hard for a bandit and I figure what's good for me must be good for peasants and caravans even when I'm not around. I wonder how big an impact this could be having on trade?
I've also witnessed an even stranger sight in my first few months in Pendor 3.6: Sarleon managed to come out of a non-stop series of sometimes simultaneous wars and actually GAINED significant territory in the process
. Largely at the Fierdsvain's expense, no less! In fact, Sarleon and Ravenstern have been fighting each other for Valonbray since week 1 and picking up a castle apiece on the side, and the Koningur's Horde are looking like chumps. I think its fair to say that on the whole, the Fierdymen were in a league of their own when it came to AI vs. AI warfare in 3.5, a constant steady conquest machine that could at best be merely delayed. That was my campaign, at least. Earl Ari Forkbeard managed to stay in the marshal's position literally for years of game time and was the most renowned man in Pendor for a long time before I overtook him at around 3800. He was worth 75k a pop when I finally managed to ransom him and he actually kept my fledgling kingdom afloat during those shaky early months
. Have the orcs been giving a better showing in anyone else's campaign? Overall I've found the inter-kingdom conflict to be a lot of give and take with no clear juggernaut so far, despite Sarleon's early gains, and I like it.
Feel free to comment on my thoughts and even freer to post your own questions
3.6 brought a lot of new factors into the mix in the form of Minor Faction sacking and Custom Knighthood Orders. I'm at day 140 of my 3.6 campaign and just starting to fight weaker Lords on even terms as a merc so I haven't had been able to get into the new CmKHO stuff personally. However, in my travels trading and escorting caravans, I have noticed a more numerous and potent Order presence on the map. More than once I've been saved from having to ditch heavy cargo to escape a fast enemy party by leap frogging from one Order patrol area of influence to another's. They seem to be everywhere making life hard for a bandit and I figure what's good for me must be good for peasants and caravans even when I'm not around. I wonder how big an impact this could be having on trade?
I've also witnessed an even stranger sight in my first few months in Pendor 3.6: Sarleon managed to come out of a non-stop series of sometimes simultaneous wars and actually GAINED significant territory in the process
Feel free to comment on my thoughts and even freer to post your own questions







