Reforged Edition: Issues

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Petro Buleka 说:
I hope I chose the right place to report. Incomprehensible error occurs from time to time.
SCRIPT ERROR ON OPCODE 1609: Invalid Party ID: 1064134302; LINE NO: 51:
At script: map_sea_ai_2. At script: map_sea_ai_2.

This was the same script error I got.
 
Ghostwish 说:
In sea battels with 2 ore more groups on one side

Is it possible to have just my own men on my ship and not the troops of an allied Lord or a Trader that i am helping?

Hi Ghostwish,
I'm afraid the system works distributing the amount of soldiers in the ships.  :neutral: :neutral:
 
kalarhan 说:
Asulador 说:
Ridiculous amounts of error reports during battles, causing on-screen logs to be muted.

2015-06-27_00001.jpg

Save File

we are aware of this and we are working on a fix.
I just had a Ruffian who was injured (bleeding) and trying to flee, but unable to escape off of the map (he started running along the edges of "the bridge" battle scene, but never left it). He eventually fell unconscious, and since the end-battle messages didn't pop up right away, I checked the messages log and saw these same script errors; are they related to the inability of the NPC to flee successfully, or is that a different issue?

Edit:
It's a very minor thing, but you get "+X% speed bonus" messages if you melee attack animals in towns and villages (though no damage seems to actually be done).
 
Wheem 说:
kalarhan 说:
Asulador 说:
Ridiculous amounts of error reports during battles, causing on-screen logs to be muted.

2015-06-27_00001.jpg

Save File

we are aware of this and we are working on a fix.
I just had a Ruffian who was injured (bleeding) and trying to flee, but unable to escape off of the map (he started running along the edges of "the bridge" battle scene, but never left it). He eventually fell unconscious, and since the end-battle messages didn't pop up right away, I checked the messages log and saw these same script errors; are they related to the inability of the NPC to flee successfully, or is that a different issue?

Edit:
It's a very minor thing, but you get "+X% speed bonus" messages if you melee attack animals in towns and villages (though no damage seems to actually be done).

you can TAB out of combat when all enemies are routing, no need to wait for them to reach the edge of the map  :smile:

we will check the animals in villages issue, thank you
 
kalarhan 说:
you can TAB out of combat when all enemies are routing, no need to wait for them to reach the edge of the map  :smile:

we will check the animals in villages issue, thank you

SERIOUSLY?
Oh great Thor, why didn't I learn about this sooner.  :facepalm:
Is their a chance to actually show this hint at the start of the first time battle info like how you presented the info about formations?
(Or better yet, add ACTUAL hints on loading screens rather than poems of the great old viking age or a mixture of both.)
 
Asulador 说:
kalarhan 说:
you can TAB out of combat when all enemies are routing, no need to wait for them to reach the edge of the map  :smile:

we will check the animals in villages issue, thank you

SERIOUSLY?
Oh great Thor, why didn't I learn about this sooner.  :facepalm:
Is their a chance to actually show this hint at the start of the first time battle info like how you presented the info about formations?
(Or better yet, add ACTUAL hints on loading screens rather than poems of the great old viking age or a mixture of both.)

you guys have no idea how much stuff we have in the game. I expect players to be surprised even after 100h of gameplay. Go explore the world, there are many surprises waiting for you  :grin:
 
kalarhan 说:
you can TAB out of combat when all enemies are routing, no need to wait for them to reach the edge of the map  :smile:
Right, I just meant that he couldn't exit the map, even though I waited. It was just me vs 3 or 4 Ruffians, and that one guy started trying to flee after taking some damage from my sling. By the time I finished off the last non-fleeing enemy, I noticed the runner coming back towards me, although at a bit of an angle. I took some shots at him with my sling, but those suckers can run pretty fast, and I was unable to land hits at medium/long range (though I did see him bleeding, I assume from the earlier damage). He turned back towards the map edge, then turned again basically paralleling it before eventually falling unconscious.
 
Ship building

1. ship build named a

2. ship build named b

merged fleets ( 1,2) both ships get the same name (b) (i only noticed it at this point)

entering new Name for one ship (1) the second (2) gets the same (a)

did someone else notice this?



on a sidenote

the new spearthrust with shield
how do i use it right?
((i seldomly do damage  mostly 0 dmg)but hit the Opponent)
i hope that someone can explain it to me
:grin:
 
Became naked for some reason and lost my armor when I entered a mead hall (in town), I checked my log and showed:
SCRIPT WARNING ON OPCODE 442: Invalid Player ID: -1; LINE NO: 9:
At script: mp_replace_default_armor. At script: mp_replace_default_armor. At script: mp_replace_default_armor. SCRIPT WARNING ON OPCODE 442: Invalid Player ID: -1; LINE NO: 9:
At script: mp_replace_default_armor. At script: mp_replace_default_armor. At script: mp_replace_default_armor.

Possible scenarios before this happened:
-Attacked while I was waiting INSIDE my refuge.
(Is this possible? I clicked on the wait for a while on the refuge main menu, and it made me wait like I was on a normal camp. I could remember that I could wait inside my refuge like I wait/rest on a castle or town.)
-My 'walk around refuge' was gone for some reason.
-Visited my refuge after being able to finally walk into my refuge.

Save File and rgl-log file
 
Asulador 说:
Became naked for some reason and lost my armor when I entered a mead hall (in town), I checked my log and showed:
SCRIPT WARNING ON OPCODE 442: Invalid Player ID: -1; LINE NO: 9:
At script: mp_replace_default_armor. At script: mp_replace_default_armor. At script: mp_replace_default_armor. SCRIPT WARNING ON OPCODE 442: Invalid Player ID: -1; LINE NO: 9:
At script: mp_replace_default_armor. At script: mp_replace_default_armor. At script: mp_replace_default_armor.

Possible scenarios before this happened:
-Attacked while I was waiting INSIDE my refuge.
(Is this possible? I clicked on the wait for a while on the refuge main menu, and it made me wait like I was on a normal camp. I could remember that I could wait inside my refuge like I wait/rest on a castle or town.)
-My 'walk around refuge' was gone for some reason.
-Visited my refuge after being able to finally walk into my refuge.

Save File and rgl-log file
known issue and fixed for next patch  :smile:
 
In playing the king sandbox I have twice had the lords of the two other towns just stand in their base with no army. Is this a known issue? Going to verify steam cache to see if that helps
 
CeltiberoCaesar 说:
Ghostwish 说:
In sea battels with 2 ore more groups on one side

Is it possible to have just my own men on my ship and not the troops of an allied Lord or a Trader that i am helping?

Hi Ghostwish,
I'm afraid the system works distributing the amount of soldiers in the ships.  :neutral: :neutral:

Oh well ......but anyway thanks for answering :smile:
 
Xirix 说:
In playing the king sandbox I have twice had the lords of the two other towns just stand in their base with no army. Is this a known issue? Going to verify steam cache to see if that helps

@hi Xirix, I didn't quite understand you there.

If you meant that you saw lords (vassals or not) in a town by themselves (no troops), that just means they were defeated in battle and that they went back home to recruit a new army.
If you meant something else we will need more data (maybe a screenshot) and your savegame.
 
kalarhan 说:
Xirix 说:
In playing the king sandbox I have twice had the lords of the two other towns just stand in their base with no army. Is this a known issue? Going to verify steam cache to see if that helps

@hi Xirix, I didn't quite understand you there.

If you meant that you saw lords (vassals or not) in a town by themselves (no troops), that just means they were defeated in battle and that they went back home to recruit a new army.
If you meant something else we will need more data (maybe a screenshot) and your savegame.


Let me try to be more clear. I started the game choosing west seaxe as my faction in royal sandbox mode.  At least one of my vassals each time started the game with a 1 soldier army that never gets larger no matter how long I wait. In conversation they say they are gathering more troops but don't appear to be. In the first game I didn't notice this for some time until I started to wonder how a faction with 3 towns had such small armies.  Alright, here is a save game https://drive.google.com/file/d/0B2DkQOCNLBESQVl6UU9kRXZFbk0/view?usp=sharing

Pay attention to the lord in witan ceaster
 
Oh yeah, I would be really glad if you guys could fix that awkward "wide angle male nipples".
They're too close to the Serratus anterior muscle.


A few pixels of adjustment wouldn't hurt for the reforged edition right?  :grin:
 
kraggrim 说:
WelJ4.jpg
During beach ambush enemies try to flee into the sea, then get stuck against invisible barrier.


hpOaj.jpg
Can't remember which castle this is, maybe Cathures or Cair Caradawg.

We will check both issues  :roll:

Is the second one a NPCs crawling on the roof or is it your character?
 
Ghostwish 说:
Ship building

1. ship build named a

2. ship build named b

merged fleets ( 1,2) both ships get the same name (b) (i only noticed it at this point)

entering new Name for one ship (1) the second (2) gets the same (a)

did someone else notice this?

Hi Ghostwish,

Sorry but I'm having a hard time trying to understand the situation. Could you explain it again?  :ohdear: :ohdear: :ohdear:
 
Xirix 说:
kalarhan 说:
Xirix 说:
In playing the king sandbox I have twice had the lords of the two other towns just stand in their base with no army. Is this a known issue? Going to verify steam cache to see if that helps

@hi Xirix, I didn't quite understand you there.

If you meant that you saw lords (vassals or not) in a town by themselves (no troops), that just means they were defeated in battle and that they went back home to recruit a new army.
If you meant something else we will need more data (maybe a screenshot) and your savegame.

Thank you for your report Xirix. I will take a look of your svg. Something must have gone wrong.


Let me try to be more clear. I started the game choosing west seaxe as my faction in royal sandbox mode.  At least one of my vassals each time started the game with a 1 soldier army that never gets larger no matter how long I wait. In conversation they say they are gathering more troops but don't appear to be. In the first game I didn't notice this for some time until I started to wonder how a faction with 3 towns had such small armies.  Alright, here is a save game https://drive.google.com/file/d/0B2DkQOCNLBESQVl6UU9kRXZFbk0/view?usp=sharing

Pay attention to the lord in witan ceaster
 
CeltiberoCaesar 说:
Is the second one a NPCs crawling on the roof or is it your character?

It's an enemy npc who spawned up there, 150 battle size, though I did attack when several lords were in there so garrison was bigger than usual. I was able to get up there and kick him off, but my troops would have been unable if I was dead. And I think the scene was actually Temair.
 
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