
I just had a Ruffian who was injured (bleeding) and trying to flee, but unable to escape off of the map (he started running along the edges of "the bridge" battle scene, but never left it). He eventually fell unconscious, and since the end-battle messages didn't pop up right away, I checked the messages log and saw these same script errors; are they related to the inability of the NPC to flee successfully, or is that a different issue?kalarhan 说:
Wheem 说:I just had a Ruffian who was injured (bleeding) and trying to flee, but unable to escape off of the map (he started running along the edges of "the bridge" battle scene, but never left it). He eventually fell unconscious, and since the end-battle messages didn't pop up right away, I checked the messages log and saw these same script errors; are they related to the inability of the NPC to flee successfully, or is that a different issue?
Edit:
It's a very minor thing, but you get "+X% speed bonus" messages if you melee attack animals in towns and villages (though no damage seems to actually be done).
kalarhan 说:you can TAB out of combat when all enemies are routing, no need to wait for them to reach the edge of the map
we will check the animals in villages issue, thank you
Asulador 说:kalarhan 说:you can TAB out of combat when all enemies are routing, no need to wait for them to reach the edge of the map
we will check the animals in villages issue, thank you
SERIOUSLY?
Oh great Thor, why didn't I learn about this sooner.
Is their a chance to actually show this hint at the start of the first time battle info like how you presented the info about formations?
(Or better yet, add ACTUAL hints on loading screens rather than poems of the great old viking age or a mixture of both.)
Right, I just meant that he couldn't exit the map, even though I waited. It was just me vs 3 or 4 Ruffians, and that one guy started trying to flee after taking some damage from my sling. By the time I finished off the last non-fleeing enemy, I noticed the runner coming back towards me, although at a bit of an angle. I took some shots at him with my sling, but those suckers can run pretty fast, and I was unable to land hits at medium/long range (though I did see him bleeding, I assume from the earlier damage). He turned back towards the map edge, then turned again basically paralleling it before eventually falling unconscious.kalarhan 说:you can TAB out of combat when all enemies are routing, no need to wait for them to reach the edge of the map![]()
known issue and fixed for next patchAsulador 说:Became naked for some reason and lost my armor when I entered a mead hall (in town), I checked my log and showed:
SCRIPT WARNING ON OPCODE 442: Invalid Player ID: -1; LINE NO: 9:
At script: mp_replace_default_armor. At script: mp_replace_default_armor. At script: mp_replace_default_armor. SCRIPT WARNING ON OPCODE 442: Invalid Player ID: -1; LINE NO: 9:
At script: mp_replace_default_armor. At script: mp_replace_default_armor. At script: mp_replace_default_armor.
Possible scenarios before this happened:
-Attacked while I was waiting INSIDE my refuge.
(Is this possible? I clicked on the wait for a while on the refuge main menu, and it made me wait like I was on a normal camp. I could remember that I could wait inside my refuge like I wait/rest on a castle or town.)
-My 'walk around refuge' was gone for some reason.
-Visited my refuge after being able to finally walk into my refuge.
Save File and rgl-log file
CeltiberoCaesar 说:
Xirix 说:In playing the king sandbox I have twice had the lords of the two other towns just stand in their base with no army. Is this a known issue? Going to verify steam cache to see if that helps

kalarhan 说:Xirix 说:In playing the king sandbox I have twice had the lords of the two other towns just stand in their base with no army. Is this a known issue? Going to verify steam cache to see if that helps
@hi Xirix, I didn't quite understand you there.
If you meant that you saw lords (vassals or not) in a town by themselves (no troops), that just means they were defeated in battle and that they went back home to recruit a new army.
If you meant something else we will need more data (maybe a screenshot) and your savegame.
Ghostwish 说:Ship building
1. ship build named a
2. ship build named b
merged fleets ( 1,2) both ships get the same name (b) (i only noticed it at this point)
entering new Name for one ship (1) the second (2) gets the same (a)
did someone else notice this?
Xirix 说:kalarhan 说:Xirix 说:In playing the king sandbox I have twice had the lords of the two other towns just stand in their base with no army. Is this a known issue? Going to verify steam cache to see if that helps
@hi Xirix, I didn't quite understand you there.
If you meant that you saw lords (vassals or not) in a town by themselves (no troops), that just means they were defeated in battle and that they went back home to recruit a new army.
If you meant something else we will need more data (maybe a screenshot) and your savegame.
Thank you for your report Xirix. I will take a look of your svg. Something must have gone wrong.
Let me try to be more clear. I started the game choosing west seaxe as my faction in royal sandbox mode. At least one of my vassals each time started the game with a 1 soldier army that never gets larger no matter how long I wait. In conversation they say they are gathering more troops but don't appear to be. In the first game I didn't notice this for some time until I started to wonder how a faction with 3 towns had such small armies. Alright, here is a save game https://drive.google.com/file/d/0B2DkQOCNLBESQVl6UU9kRXZFbk0/view?usp=sharing
Pay attention to the lord in witan ceaster

CeltiberoCaesar 说:Is the second one a NPCs crawling on the roof or is it your character?
