DarkUnderlord
Recruit

Hello, new to the game. Downloaded it yesterday morning. Played it until I hit level 6. Bought it. Kept playing it. This is the first time I've stopped in two days. 
Anyway, aside from the hundred and one things I could say about the game that I find great, there's one thing that really annoys me. I'm a solo-ist. No army for me. Ignoring the fact that I now regularly encounter parties of anywhere from 40+ to 100+ bandits and so on at level 38 (which is annoying but not something I want to complain about), I'm stuck on my horse. Why? Because if I'm not charging, I'm dead. While I can charge to my hearts content and take out bandit after bandit, the minute I get off my horse, I'm surrounded (by even just 5 of them) and they keep hitting me and hitting me and hitting me...
... for no damage most of the time. Especially those River Pirates. With the full black armour and Spirited Charger and Sword of War and a 250+ two handed proficiency, they do an awful lot of "no damage". Which is great because it makes them nice fodder, especially when I encounter a group of 20 of them but when something is causing no damage, why does it interrupt my attack? Why can't I glance the blows off my armour?
Worse still. If I get caught in a group and lose my horse, I'm knocked off. Now I'm a tough fighter with that two handed proficiency, yet those bastards surround me and keep hammering away. I can't even get one single attack in at all. My foot speed is pathetically slow (my fault, I'm a horse man) so I can't run away, so they keep attacking me and there's nothing I can do about until they slowly (very slowly) beat me to death. River Pirates!
SUGGESTION #1 - Reduce Knock Back / Attack Interruption: Not every blow should interrupt an attack or cause any "knock back" as it currently does. Especially the blows that deal no damage. Knock back / attack interrupt should be reduced to only blows that cause a decent amount of damage, say about 1/10th the player's hit points. So if you have 88 hit points, an attack has to cause 8 or more damage for the player's attack to be interrupted. That way when I'm surrounded by river pirates, I can do what any good soldier would do. Keep that blade swinging.
SUGGESTION #2 - Add a Reduce Knock Back (Glancing Blow / Glance Blows?) skill: Another thought I had was to throw in another skill which reduces the chance of getting your attack interrupted. Perhaps increasing the damage a blow has to cause before a knock back is caused. So maybe one point in the skill and knock back only occurs when a blow causes 1/11th hit points of damage, two points = 1/12th and so on.
I think these two suggestions will make hand-to-hand melee combat a possibility. No longer will you avoid going in on foot with just your sword and shield against those 5 River Pirates. It also gives the player a skill to toy with so that, should they not like how much they're getting knocked around, they can do something about it. At the moment, the humble dagger seems to be a much more lethal weapon than it perhaps should be.
I'm going to go back playing now.
Anyway, aside from the hundred and one things I could say about the game that I find great, there's one thing that really annoys me. I'm a solo-ist. No army for me. Ignoring the fact that I now regularly encounter parties of anywhere from 40+ to 100+ bandits and so on at level 38 (which is annoying but not something I want to complain about), I'm stuck on my horse. Why? Because if I'm not charging, I'm dead. While I can charge to my hearts content and take out bandit after bandit, the minute I get off my horse, I'm surrounded (by even just 5 of them) and they keep hitting me and hitting me and hitting me...
... for no damage most of the time. Especially those River Pirates. With the full black armour and Spirited Charger and Sword of War and a 250+ two handed proficiency, they do an awful lot of "no damage". Which is great because it makes them nice fodder, especially when I encounter a group of 20 of them but when something is causing no damage, why does it interrupt my attack? Why can't I glance the blows off my armour?
Worse still. If I get caught in a group and lose my horse, I'm knocked off. Now I'm a tough fighter with that two handed proficiency, yet those bastards surround me and keep hammering away. I can't even get one single attack in at all. My foot speed is pathetically slow (my fault, I'm a horse man) so I can't run away, so they keep attacking me and there's nothing I can do about until they slowly (very slowly) beat me to death. River Pirates!
SUGGESTION #1 - Reduce Knock Back / Attack Interruption: Not every blow should interrupt an attack or cause any "knock back" as it currently does. Especially the blows that deal no damage. Knock back / attack interrupt should be reduced to only blows that cause a decent amount of damage, say about 1/10th the player's hit points. So if you have 88 hit points, an attack has to cause 8 or more damage for the player's attack to be interrupted. That way when I'm surrounded by river pirates, I can do what any good soldier would do. Keep that blade swinging.
SUGGESTION #2 - Add a Reduce Knock Back (Glancing Blow / Glance Blows?) skill: Another thought I had was to throw in another skill which reduces the chance of getting your attack interrupted. Perhaps increasing the damage a blow has to cause before a knock back is caused. So maybe one point in the skill and knock back only occurs when a blow causes 1/11th hit points of damage, two points = 1/12th and so on.
I think these two suggestions will make hand-to-hand melee combat a possibility. No longer will you avoid going in on foot with just your sword and shield against those 5 River Pirates. It also gives the player a skill to toy with so that, should they not like how much they're getting knocked around, they can do something about it. At the moment, the humble dagger seems to be a much more lethal weapon than it perhaps should be.
I'm going to go back playing now.