
I tried that, and for the most part it worked. When I go to recruit someone from a village I've taken, (say I was a nord and took the village from a swadian) it will say "x amount of nord recruits are willing to join your party" but when they get to my party, they're just swadian recruits.HokieBT 说:add the following text in blue into "give_center_to_faction_aux" in module_scripts.py
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(party_set_banner_icon, ":center_no", 0),#Removing banner
#SW - captured villages now produce troops of new faction, script courtesy of HardCode
# HC - Change center culture
(faction_get_slot, ":faction_culture", ":faction_no", slot_faction_culture),
(party_set_slot, ":center_no", slot_center_culture, ":faction_culture"),
# End HC
(call_script, "script_update_faction_notes", "ld_faction"),


Ruthven 说:I tried that, and for the most part it worked. When I go to recruit someone from a village I've taken, (say I was a nord and took the village from a swadian) it will say "x amount of nord recruits are willing to join your party" but when they get to my party, they're just swadian recruits.
I'm pretty sure it works for your mod, as I can remember it working in your old Star Wars mercenaries mod.HokieBT 说:Ruthven 说:I tried that, and for the most part it worked. When I go to recruit someone from a village I've taken, (say I was a nord and took the village from a swadian) it will say "x amount of nord recruits are willing to join your party" but when they get to my party, they're just swadian recruits.
the code I posted doesn't work? Hmm, thats good to know, I guess I never actually played my mod long enough to test it out.....![]()
Now you tell me?!?!?KON_Air 说:That's because I'm taking it granted everyone knows well enough to add it to the script_village_recruit_volunteers_recruit, too![]()