pmotapereira
Recruit
I had some ideas recently about these topics, don’t know if similar suggestions were made.
1 – I liked the recruitment options from With Fire and Sword, where you went to cities asking troops to be trained. Now I wouldn’t suggest that as replacement, but as an addition, here is what I thought:
2 – About the need to buy horses and war horses to level up certain troops: I get the point, I understand the idea, but the way it is right now makes things very boring.
3 – I wish Noble troops were e little bit easier to gather. I like to make cavalry only armies with the empire, and my god it is impossible to build a decent army under an acceptable amount of time.
4 – Leadership skill should receive XP from other sources than just leading armies and high morale (which right now provide near zero XP). Also, it would be nice if the leadership skill also had better effects, like discount in troop wages and a daily XP bonus to troops (the same argument as before: raising armies takes a long time for the player, while a recently released AI lord will have tier 3 and 4 soldiers in his armies in a few days).
5 – To finish: Aserai youth and Vlandian squires start as cavalry, why the vigla recruit has to go through the slow and painful (and wasteful, because as infantry they are horrible) process of having to fight without horses until he can be upgraded to equite?
1 – I liked the recruitment options from With Fire and Sword, where you went to cities asking troops to be trained. Now I wouldn’t suggest that as replacement, but as an addition, here is what I thought:
- Castles and towns could have a Quartermaster NPC, from who you could ask that specific troops be trained. You need to be a member of that faction for this to be possible. The quartermaster would then present you with the troop tree of that faction and you would choose which troops you want and how many.
- You would have to pay for three or two things: the price of the natural evolution of those troops (as if you had them and going from recruit to the desired tier/troop type), the price of the quartermaster’s service and the price of gathering those recruits, which could be optional.
- If you take the recruits that you got from towns and villages to the quartermaster, the training time would be shorter and price lower. So, it would still be good for players to go to villages and towns getting recruits.
- This would improve the mid and late game army building, for example, I have one castle, where I leave my main army, Bucellarii and Cavalry, while I need to go around with a bunch of recruits, for the second army I want to build, who cannot do anything against a mid tier Vlandian army, my current enemy. Right now, any AI lord can muster and level up their armies much faster than the player. Of course, they could also use this service.
- Now, there is the problem of the troops that need a specific item to level up, which will be addressed in the next suggestion.
2 – About the need to buy horses and war horses to level up certain troops: I get the point, I understand the idea, but the way it is right now makes things very boring.
- Instead of having to buy a horse, certain troops upon leveling up to certain tiers, had a much higher cost in order to represent the purchase of better equipment and mounts, and that in this case, that troop can only be leveled up if the army is in a town (where they would “buy” said equipment). For example for my Equite to become a Heavy Cavalry I would pay 1000 denars (average price of a war horse?). I don’t need to buy the horse as an item, but the idea of the horse is still there. I suggest this because it feels strange that you need to provide the horse, but not the rest of the equipment. So either make us buy everything (which I think would make things really difficult and boring) or represent that equipment as the total cost of levelling up a soldier.
3 – I wish Noble troops were e little bit easier to gather. I like to make cavalry only armies with the empire, and my god it is impossible to build a decent army under an acceptable amount of time.
- Every town should have noble troops because that is where the money and the power is. Furthermore, villages with noble troops should not be random. I will give a simple example: in one playthrough the northern empire had only three villages with noble troops. If I were fighting for them, I would have serious problems to gather Vigla recruits, when the war with the southern empire started (I was in this case fighting for the south, they had three times that number of villages with noble troops).
4 – Leadership skill should receive XP from other sources than just leading armies and high morale (which right now provide near zero XP). Also, it would be nice if the leadership skill also had better effects, like discount in troop wages and a daily XP bonus to troops (the same argument as before: raising armies takes a long time for the player, while a recently released AI lord will have tier 3 and 4 soldiers in his armies in a few days).
5 – To finish: Aserai youth and Vlandian squires start as cavalry, why the vigla recruit has to go through the slow and painful (and wasteful, because as infantry they are horrible) process of having to fight without horses until he can be upgraded to equite?