achille83
Recruit

This is a new game but have the same recruiting system than warband, that is old, bad and not realistic.
This recruiting system is the first cause of unbalanced battles, because after a lost battle lords and player can have only recruits in their armies, that are only infantry without archers and cavalry, and they have very bad skills and equipment.
A better and more realistic system is to divide skills and equipment. Skills can increase from experience in battles, equipment from money.
Then need allow lords and player after recruiting the recruits from villages, to select the equipment that they want, so they can have infantry, archers and cavalry with the equipment that they want and can afford (more money = better equipment = better armies, like in real life).
Then after recruiting the player need a menù in party screen where he can select what kind of equipment want for their troops.
For example: for first the player select if want infantry, ranged or cavalry. For infantry can select 1H sword (with shield), 2H sword, polearm (with shield), next can select the equipment tipe light, medium, heavy that have different cost 10$, 100$, 1000$.
For ranged can select archer, crossbow or horse archer, next light, medium, heavy.
For cavalry can select light, medium and heavy.
After this selection the recruit become for example light infantry, medium archer, heavy cavalry, but they are tier 1 with low level skills.
When light infantry has more experience can become tier 2 light veteran infantry with better skills, with more experience tier 3 light soldier, tier 4 light champion soldier.
Player can upgrade equipment when he want, for example player have a t4 light infantry and can upgrade to t4 heavy infantry just pay the difference.
This recruiting system is the first cause of unbalanced battles, because after a lost battle lords and player can have only recruits in their armies, that are only infantry without archers and cavalry, and they have very bad skills and equipment.
A better and more realistic system is to divide skills and equipment. Skills can increase from experience in battles, equipment from money.
Then need allow lords and player after recruiting the recruits from villages, to select the equipment that they want, so they can have infantry, archers and cavalry with the equipment that they want and can afford (more money = better equipment = better armies, like in real life).
Then after recruiting the player need a menù in party screen where he can select what kind of equipment want for their troops.
For example: for first the player select if want infantry, ranged or cavalry. For infantry can select 1H sword (with shield), 2H sword, polearm (with shield), next can select the equipment tipe light, medium, heavy that have different cost 10$, 100$, 1000$.
For ranged can select archer, crossbow or horse archer, next light, medium, heavy.
For cavalry can select light, medium and heavy.
After this selection the recruit become for example light infantry, medium archer, heavy cavalry, but they are tier 1 with low level skills.
When light infantry has more experience can become tier 2 light veteran infantry with better skills, with more experience tier 3 light soldier, tier 4 light champion soldier.
Player can upgrade equipment when he want, for example player have a t4 light infantry and can upgrade to t4 heavy infantry just pay the difference.






