Dcvd2005
Recruit

I looked for this bug last night and didn't see anything except for a comment or two on some snowball-related reddit threads. I had already made up my mind that I was going to post a bug report about this, and then right before posting, I found this mentioned in Captain Akbar's new list of bugs here https://forums.taleworlds.com/index...s-issues-not-prioritized-in-any-order.410126/
EDIT: This was also mentioned today here, but the comments on that thread assume it's because of a -100 relation. I have seen this happen with lords that had >25 relation. https://forums.taleworlds.com/index...m-he-left-5-min-after-i-dont-know-why.409651/
I felt that the severity of this issue needed a separate thread, despite rule #3.
Summary: When recruiting lords, they all leave within a few game days and provide no reason.
How to Reproduce: Create custom kingdom. Recruit another vassal. Vassal then brings in their own fiefs and vassal has positive relations with custom kingdom king but still leaves within a few days.
Quest/Settlement Name (if related):
Media (Screenshots & Video):
Version: 1.07 latest as of 4/8/2020
I've observed lords leave literally seconds (in real-time) after accepting a persuasion check to join my kingdom. In my game, the lords are all leaving to the empire I am at war with, despite that empire being heavily outnumbered and close to death.
For that reason, I think there's actually a related or possibly the same bug that leads to the first.
Summary: As a faction approaches death (<= 2 non-destroyed clans), the faction instantly recruits new lords despite being outnumbered / at war with everyone / all of their clans being executed / etc.
How to Reproduce: Execute nobles of a faction until the faction is on the verge of defeat, then observe that new clans immediately join the faction. Sometimes the clans come from the player's kingdom, but they may join from other kingdoms too.
Quest/Settlement Name (if related):
Media (Screenshots & Video):
Version: 1.07 latest as of 4/8/2020
The 2nd bug feels too predictable. There is a faction that is nearly destroyed, hugely outnumbered, and it's soon-to-be-gone and then immediately a lord joins it. The moment I kill that lord's clan, another clan pops up. It's like pushing down a spring. The more I push, the more it resists. I've ended up killing half the nobles in the continent in a single war of attrition against an empire that is somehow recruiting every possible lord to the murderfest.
EDIT: This was also mentioned today here, but the comments on that thread assume it's because of a -100 relation. I have seen this happen with lords that had >25 relation. https://forums.taleworlds.com/index...m-he-left-5-min-after-i-dont-know-why.409651/
I felt that the severity of this issue needed a separate thread, despite rule #3.
Summary: When recruiting lords, they all leave within a few game days and provide no reason.
How to Reproduce: Create custom kingdom. Recruit another vassal. Vassal then brings in their own fiefs and vassal has positive relations with custom kingdom king but still leaves within a few days.
Quest/Settlement Name (if related):
Media (Screenshots & Video):
Version: 1.07 latest as of 4/8/2020
I've observed lords leave literally seconds (in real-time) after accepting a persuasion check to join my kingdom. In my game, the lords are all leaving to the empire I am at war with, despite that empire being heavily outnumbered and close to death.
For that reason, I think there's actually a related or possibly the same bug that leads to the first.
Summary: As a faction approaches death (<= 2 non-destroyed clans), the faction instantly recruits new lords despite being outnumbered / at war with everyone / all of their clans being executed / etc.
How to Reproduce: Execute nobles of a faction until the faction is on the verge of defeat, then observe that new clans immediately join the faction. Sometimes the clans come from the player's kingdom, but they may join from other kingdoms too.
Quest/Settlement Name (if related):
Media (Screenshots & Video):
Version: 1.07 latest as of 4/8/2020
The 2nd bug feels too predictable. There is a faction that is nearly destroyed, hugely outnumbered, and it's soon-to-be-gone and then immediately a lord joins it. The moment I kill that lord's clan, another clan pops up. It's like pushing down a spring. The more I push, the more it resists. I've ended up killing half the nobles in the continent in a single war of attrition against an empire that is somehow recruiting every possible lord to the murderfest.
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