Actually, I think I might know how TaleWorlds could potentially make the Recruit not suck. With e1.7.2 introducing multiple variations of Improved Armor, I think I can think of one that could fit well for the naked conscript, as a potential replacement for the Better Shield perk.
I still think "Footwork" should be replaced with "Reinforcements" in all modes except duel btw
Footwork replaced with
Survival Instinct
Proposed flavour text: As a conscript of a woefully underequipped army, your best companion is your refusal to die.
+5 Armor (Should be on par with other peasants)
+60% more accurate while moving
+5% Movement Speed
Shield Wall replaced with
Reinforcements (all modes except Duel)
See this post for more info
As of e1.7.1, the only perk 2 perk worth grabbing for the Recruit is Longer Sword, since the Gladius will only succeed in getting you killed because you missed your javelin throws, and you realistically won't ever live long enough to see your shield take more than 80 damage. My suggestion for buffing Footwork to also give armor is to provide a version of Improved Armor that could still work well within the confines of Bannerlord's lore, and is arguably more lore-friendly than believing that a quartermaster can give a fresh recruit a decent weapon.
The idea of "Survival Instinct" is to be a combination of an armor perk and the admittedly worthless Footwork perk, which I think can be handwaved as the conscript's survival instincts kicking in.