Recruit

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Turban

Veteran
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Without a doubt feels like THE definitive worst class in multiplayer, squishy, forced to use either javelins or spear. Just not fun to play. Could benefit from having different equipment options i.e. swinging polearms or bigger swords or alternatively having a shield or some armor worth having.
 

Eligitine

Recruit
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(Conclusions are for skirmish/siege)
I'm forced to draw comparisons to a very similar class: the Aserai skirmisher

With comparable base stats to the Aserai T1 infantry, it becomes rather quickly apparent there are a few fatal flaws this class has.
The lack of shield without a perk is a rather major drawback, and with the lack of a bonus armor perk as well it seems like the class is stuck into a 'jack of all trades' role that it preforms poorly at. Paper thin armor means vulnerability to archers, but you lose the ability to deal with mainline threats if you take the (small) shield.

Unlike the Sturgia and Battania T1I's, they can't be converted into 'board and sword' frontline infantry either; their weak shield and paper armor mixing with a below-average base sword to turn them into fodder. But wait, you may say, they have a throwing weapon! Yes, the basic javs. When upgraded to imperial javelins they do serve as a useful polearm secondary. Again however I am forced to compare to skirmisher.Their 6 jarids outmatch the 4 imperial.

Potential solution:
Rather straightforward, for an auxiliary meant to stay out of combat, the shield is mandatory to prevent counterfire.The shield is made standard, giving them a good bit of survivability. Replacing the shield perk with a 'better shield' or '+9 armor' would also give them the ability to take a more frontline role like the other faction's T1I's
 

Caps

Knight at Arms
WBWF&SNWVC
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(Conclusions are for skirmish/siege)
I'm forced to draw comparisons to a very similar class: the Aserai skirmisher

With comparable base stats to the Aserai T1 infantry, it becomes rather quickly apparent there are a few fatal flaws this class has.
The lack of shield without a perk is a rather major drawback, and with the lack of a bonus armor perk as well it seems like the class is stuck into a 'jack of all trades' role that it preforms poorly at. Paper thin armor means vulnerability to archers, but you lose the ability to deal with mainline threats if you take the (small) shield.

Unlike the Sturgia and Battania T1I's, they can't be converted into 'board and sword' frontline infantry either; their weak shield and paper armor mixing with a below-average base sword to turn them into fodder. But wait, you may say, they have a throwing weapon! Yes, the basic javs. When upgraded to imperial javelins they do serve as a useful polearm secondary. Again however I am forced to compare to skirmisher.Their 6 jarids outmatch the 4 imperial.

Potential solution:
Rather straightforward, for an auxiliary meant to stay out of combat, the shield is mandatory to prevent counterfire.The shield is made standard, giving them a good bit of survivability. Replacing the shield perk with a 'better shield' or '+9 armor' would also give them the ability to take a more frontline role like the other faction's T1I's
+1 to the solution
 

CaNpoG

Recruit
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The recruit should be replaced with either a primary javelineer class (like a peltast or something) or the light infantry from earlier states of development (who would become the main spearman/melee fodder/flanking force hybrid for empire), instead of this peasant class nobody wants to use.
 
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The recruit should be replaced with either a primary javelineer class (like a peltast or something) or the light infantry from earlier states of development (who would become the main spearman/melee fodder/flanking force hybrid for empire), instead of this peasant class nobody wants to use.
Yes velite class empire please based on auxilary troops
 

Caps

Knight at Arms
WBWF&SNWVC
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I think the recruit should look like this
pls no, just wait for them to make it customizable.

The class is bad anyways, a skirmisher that has less and worse throwing weapons than heavy inf (varyag, oathsworn, even legionary and sergeant have better throwing)
 
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Mabons

Knight at Arms
M&BWBWF&SNWVC
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This class is horrible to play. Give it back a shield as default and an upgrade to a slightly better one. And fix the "Extra Javelins" perk not giving you more of the "better" javelins.
 

Biyonik

Sergeant
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This class is horrible to play. Give it back a shield as default and an upgrade to a slightly better one. And fix the "Extra Javelins" perk not giving you more of the "better" javelins.
Is it necessarily a mistake tho? extra javelins give you the default javelins which seems reasonable. You dont upgrade extras
 

Mabons

Knight at Arms
M&BWBWF&SNWVC
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Is it necessarily a mistake tho? extra javelins give you the default javelins which seems reasonable. You dont upgrade extras
I feel like it is because it works for other classes (not that I can think of any off the top of my head) and actually IIRC they used to work as I said.
 

Biyonik

Sergeant
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I feel like it is because it works for other classes (not that I can think of any off the top of my head) and actually IIRC they used to work as I said.
Really? I dont remember perks affecting other perk trees as well
 

Mabons

Knight at Arms
M&BWBWF&SNWVC
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Really? I dont remember perks affecting other perk trees as well
Hmm I checked shortly after making the post and none of the other classes have both these options in different perk slots. Maybe the Recruit should just change them both to the same one.
 

Arglaxx

Master Knight
WBWF&SNWVC
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Why has the Vlandian peasant got Imperial cavalry boots and this class has these awful looking shoes. This class should get the same boots.