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Crud. Well, tried it again for the second time and this time it says there is an unexpected end to the scripts.txt file and crashes. I forgot to back it up and all, so I don't know what to do. D:
you are my hero thank you sooo much it works with warband 1.134 thank youLOLLord Ben said:Alright, just downloaded Module Sys 1.113 and did this:
(faction_get_slot, ":volunteer_troop", ":center_culture", slot_faction_tier_1_troop),
That gives ya always your troop, in my case it is "trp_swadian_sergeant", but you can try all other troops to put behind "assign", WOOT! Thx for the script Topper, now with 1.113 we can go hog wild lmfao.Code:
# MOD begin (store_faction_of_party, ":center_faction", ":center_no"), (try_begin), (is_between, ":center_faction", "fac_kingdom_1", "fac_kingdoms_end"), (faction_get_slot, ":volunteer_troop", ":center_faction", slot_faction_tier_1_troop), (assign, ":volunteer_troop", "trp_swadian_sergeant"), (try_end), # MOD end
LOL, you're welcome; it works and (as it seems) will work in future updates as well (I hope).General WVPM said:you are my hero thank you sooo much it works with warband 1.134 thank you
It depends.KuroiNekouPL said:Is there an easy way to do this in mods like Diplomacy+PBOD?
This is probably last thing I need to make this mod almost perfect, my own units :/
Bump! This is basically the last thing Im missing for my module and I cant seem to make it work, when I try changing the .txt files It doesnt work, it lets me recruit "Robbers" which are units 3 lines up from mine, and using the code it doesnt do anything.boogie85 said:Does anyone know how I get this to work with 1.143?